Most of the levels use "on rails camera" with alternative paths. So we did the code for that.
The path is the red curve:
The player will automatically follows the closest path relative to his world location:
Another feature we implemented is a jump boost at the end of the sliders. If you jump slightly before the end (before the player jumps automatically), you jump higher. This features is an extra layer of challenge.
We worked on a lot of code fixes and features to keep the levels flow interesting and dynamic. We still have some minor adjustments to make on those systems but most of the work is done.