Stage 1 of the project involves acquiring assets and creating any assets needed for the game. The project began this stage on December 1st, 2017. Currently over 1000 landscape and architectural textures have been purchased for use in the game. Also, the first advanced motion physics model of the Human characters began on the 5th of December. As of this initial posting, I have done over 600 textures, diffuse, normal, occlusion, displacement, and specular maps. As of today, January 26th, 2018, I have completed the initial nude model and advanced motion rig consisting of most the human bones in the human body that can be mapped to future motion sensors in design by Western Digital Technologies. I have also acquired the rights to Ivan Torrents epic music scores for use in this game and am adding on our new Java developer to build the company website. I3DI has also acquired and configured the first dedicated server that will host our content management system for the company website.