Saturday, January 27th, 2018, I began the procedural terrain generator development in Unreal 4. With over 1000 terrain and architectural textures processed, I thought it best to begin getting something people could see. The procedural terrain plots vectors in a database that can be used to create topographic 2D maps and generate procedural terrain in the world engine for Unreal 4. The vector database can also be used in other programming languages for other programmers wanting to create procedural terrain not necessarily in Unreal 4. The vector database is compatible with G.I.S. (Geographic Information Systems) and will feature a pipeline to convert from Natural Earth SRTM database to the Vector Database compatible with game worlds that utilize 1 unit = 1 centimeter. The reason for the G.I.S. compatibility is for future projects that utilize our Earth as the playing field. The procedural terrain generator will feature an importer for G.I.S. or generate an entire planet in a compact vector database with many topographic options. Being a solo developer I am estimating 3 months of development, and probably another couple in ironing out bugs and will be looking for Unreal 4 Beta Testers to give the plugin and Blueprints a test drive.