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    • By Cringey Boy
      Looking for a 2D artist to make with me a top-down game with cool features, guns, spells, and powerups. I'm a programmer, and I already made the code for the guns, different spells, powerups and basic mechanics like shooting and moving and stuff like that. I just don't have any assets to use so I'm looking for 1-2 2D artists, can be a pixel artist or anything that you want. Compensation will be 50% for you and 50% for me if we are only 2 and will be different if we are gonna be a trio, you are not working for me (or volunteering) we are a team. The only thing that I control and you not is the money, but you can argue with me and I will probably give you the amount that you think that you deserve. It doesn't have a name yet, we will decide about the name together. You can create guns with no coding because of a system that I created so you will also be able to create content for the game, besides ideas and art. I really need an artist so if you are interested please contact me in discord: #1615Cringey Boy
       
      I will leave a video to see the game and also the build to try and actually play the game that I have right now. I don't have any art so it looks bad (;
      https://drive.google.com/drive/folders/1Na3JKPBYXuUpxtP-lBUO-hIl0xO1ujSj?usp=sharing < this is the build, just download the folder called "Dungeon" and in there press on Dungeon.exe to open the game.
      Controls:
      1. Switch to the main gun
      2. Switch to the secondary gun
      Mouse Left Click. Shoot (you also aim with the mouse)
      R. Reload the gun that you are holding.
      E. Use main spell (currently, fireball which explodes and deals damage. And you also aim that with the mouse)
      Q. Use secondary spell (currently, heal aura which heals you pretty fast. You don't need to aim)
      (In the video there is no restart but in the build, there will be a restart button when you die)
       

      Desktop 2019.10.21 - 20.55.18.02.mp4 Desktop 2019.10.21 - 20.55.18.02.mp4 )
    • By phil67rpg
      well I am working on a simpler game called tic tac toe, my question is how do I get the mouse click to draw an X on the  board. when I click the mouse nothing happens.
      #include <freeglut.h> #include <iostream> using namespace std; void drawBoard() { glPushMatrix(); glColor3f(1.0f, 0.0f, 0.0f); glBegin(GL_LINE_STRIP); glVertex3f(-18.75f, 6.25f, 0.0f); glVertex3f(18.75f, 6.25f, 0.0f); glEnd(); glBegin(GL_LINE_STRIP); glVertex3f(-18.75f, -6.25f, 0.0f); glVertex3f(18.75f, -6.25f, 0.0f); glEnd(); glBegin(GL_LINE_STRIP); glVertex3f(-6.25f, 18.75f, 0.0f); glVertex3f(-6.25f, -18.75f, 0.0f); glEnd(); glBegin(GL_LINE_STRIP); glVertex3f(6.25f, 18.75f, 0.0f); glVertex3f(6.25f, -18.75f, 0.0f); glEnd(); glPopMatrix(); } void drawText() { glColor3f(0.0f, 1.0f, 1.0f); glRasterPos2f(10.0f, 10.0f); glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, 'X'); } void renderScene() { glClear(GL_COLOR_BUFFER_BIT); drawBoard(); glutSwapBuffers(); } void ChangeSize(GLsizei w, GLsizei h) { GLfloat aspectRatio; if (h == 0) h = 1; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); aspectRatio = (GLfloat)w / (GLfloat)h; if (w <= h) glOrtho(-100.0, 100.0, -100.0 / aspectRatio, 100.0 / aspectRatio, 1.0, -1.0); else glOrtho(-100.0*aspectRatio, 100.0*aspectRatio, -100.0, 100.0, 1.0, -1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void mouseClicks(int button, int state, int x, int y) { if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { drawText(); } } int main(int argc, char**argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE); glutInitWindowPosition(600, 400); glutInitWindowSize(800, 600); glutCreateWindow("Tic Tac Toe"); glutDisplayFunc(renderScene); glutReshapeFunc(ChangeSize); glutMouseFunc(mouseClicks); glutMainLoop(); }  
    • By RoKabium Games
      On Aura you can find the Track Ray fossilized bones usually split up in 6 parts. This extinct reptile was incredibly colourful and was one of the largest land animals ever to have inhabited this cold planet. It is speculated that the thick feathers and scales were good insulators for the cold and the colour was most likely a display to attract mates.
    • By Mutantgun
      Hi Everyone,
      Hopefully all of this makes sense at the end, but if you need anymore clarification please let me know.
      Background: My MMORPG is a sword playstyle based game, where players need to complete a dungeon at the end of each floor to be able to progress to the next. (Players can go back to lower floors / Specific floors will have specific resources needed for crafting as to give players a reason to go back / Player skill progression will also require them to do specific quests/tasks on specific floors, again giving them reason to go back)
      Inspiration: Sword Art Online (Anime) - Aincrad game that the players were stuck in
      My map progression issue is this: I'm split between having all players locked to a specific floor until they/or the party they are in, completes the dungeon, then those players unlock the next floor OR if as soon as a party clears the floors dungeon and unlocks the next floor, that floor is unlocked for everyone on the server.
      I'm going to split these into options 1 (Individual Progression) and 2 (Server Progression).
      Option 1:
      Benefits:
      Allows the more dedicated/end-game player base to progress at a faster pace. Allows for end-game guilds to form and recruit from a more end-game player pool, I.e. Players from that specific floor Allows end-game players to sell their services to help newer players to progress through the lower floors Drawbacks:
      Possibility of new players being stuck in lower floors as there might not be good enough players left on those floors to help them make a party and progress through the dungeon ? Option 2:
      Benefits:
      Allows new players to skip floor progression to be with their friends that have progressed further in the game ? Drawbacks:
      Players will be on floors where they might not be able to survive or complete solo content because of their lack of skill, items, game knowledge Complains from new players saying the content is too difficult, as they are skipping floors New/lower player base will essentially just be waiting on the end-game players to finish the new floor unlocking it for the rest of the server, basically letting them sponge off of the top players progress After typing all of this out it's starting to become more clear cut as to which option I should take, but I'd like to check with the community here as I'm sure there are other benefits/drawbacks that I'm missing that might change my view of things.
    • By RoKabium Games
      On Lelantos you can use Portals to quickly go from one side of the map to the other. Each Portal has a number that once discovered will show up on the mini-map to help you keep track of where you are. Just be careful when using these teleportation devices, you never know what waits on the other side of the gate!
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