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Trial Of Courage

cyberspace009

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Hello!

 

It seems like things are finally moving along for me. I finally started a company after saving some money!

I ran into road bumps in my life but I finally got back up again.

 

My Small Independent Game Studio Company:

So I started a small company called Dark Star Ship Studio and I am going to announce a game sometime in March.

I am a bit nervous/scared that I will fail. However, if I can be careful about my decisions, maybe it can work out.

I am trying to remain positive and realistic on making a game with a very simple gameplay. Also, I found a good 2D Pixel Artist working with me on the art side.

 

Ignis Game Engine:

I've been working on my game engine for the past two and a half years. I feel very satisfied with my proficiency in C/C++ and Visual Studios 2013.

I was able to make DLL plugins for testing the graphics/gameplay in my game engine environment; in addition, I am trying to create my own procedural generated world map using the perlin noise algorithm (I might use a library instead if its taking too long). 

Hopefully, my 3D implementation will be completed once I can release a small 2D game. I know some people would suggest that I should use Unity, Unreal or GameMaker to make a game. Unfortunately, I prefer to start from scratch so that I can learn and challenge myself.

I've been using Unity for almost two years and it is a great game engine but I am having a lot of fun trying to create my own game engine (I guess I like to go deeper to understand game engines???).

 

Final Words:

I hope I can triumph over these challenges that are coming my way. I can only hope that I don't burn out in the process since I do work.

Wish me luck, Game Developers! I know I am going to need it.



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