It seems like things are finally moving along for me. I finally started a company after saving some money!
I ran into road bumps in my life but I finally got back up again.
My Small Independent Game Studio Company:
So I started a small company called Dark Star Ship Studio and I am going to announce a game sometime in March.
I am a bit nervous/scared that I will fail. However, if I can be careful about my decisions, maybe it can work out.
I am trying to remain positive and realistic on making a game with a very simple gameplay. Also, I found a good 2D Pixel Artist working with me on the art side.
Ignis Game Engine:
I've been working on my game engine for the past two and a half years. I feel very satisfied with my proficiency in C/C++ and Visual Studios 2013.
I was able to make DLL plugins for testing the graphics/gameplay in my game engine environment; in addition, I am trying to create my own procedural generated world map using the perlin noise algorithm (I might use a library instead if its taking too long).
Hopefully, my 3D implementation will be completed once I can release a small 2D game. I know some people would suggest that I should use Unity, Unreal or GameMaker to make a game. Unfortunately, I prefer to start from scratch so that I can learn and challenge myself.
I've been using Unity for almost two years and it is a great game engine but I am having a lot of fun trying to create my own game engine (I guess I like to go deeper to understand game engines???).
I hope I can triumph over these challenges that are coming my way. I can only hope that I don't burn out in the process since I do work.
Wish me luck, Game Developers! I know I am going to need it.