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This Week in Game-Guru - 1/22/2018

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Bolt-Action Gaming


As mentioned previously I should probably get off blogger soon.
Is it just wordpress these days or is there anything else of value out there?

It dawned on me I'm basically doing the job Lee and crew did years ago back when Game-Guru was still fresh and had life to it.  


The following video has all of the latest details and updates on the Game-Guru engine.

That's right, literally nothing, zip, zilch, nada.  Just one cryptic post from Lee about another unrelated project (here) that was received rather poorly by the increasingly salty natives.


https://www.tgcstore.net/product/30999 - BSP made a new m9 pistol.  Looks very decent!
https://www.tgcstore.net/pack/11002 - Tarkus continues his efforts in the world of audio for Game-Guru.  It's a smart move and he could easily translate it cross platform if he so chose.  I like his work thus far. This 'star cluster music pack' has a really professional feel to it.  The tracks are well done and have a heavy ambient-style synth vibe to them.  It's slower than his other stuff but definitely has a good feel to it for a space-based game that is not fast paced.  The free samples practically sell it for him.  Even though I'm an owner of his previous work(s) I feel this one has a real good flow to it.  I may purchase it myself soon!
https://www.tgcstore.net/product/31002 - Corrosion's 'enhanced AI'.  Probably is enhanced but I'd prefer to see a video if I'm spending that kind of money on an unproven product.  I'm an AI geek myself; I spent several thousand lines of code writing a pretty landmark AI program that went on to be the basis for the Reaper bot code.  Color me hard to impress, if you will.  Without a video to show the differences, it's hard to justify spending 7 dollars on something that could only be marginally better.  Considering how bad the AI is currently, this is significant.  If anyone purchases this, please let me know what your results are!


So in more relevant news (to me, that is), there's a lot going on with third party programs.  To me, this and Lua coded items are where the action are at.  Lee simply takes too long to push his updates and as a result, we're forced to do a lot of the heavy lifting if this thing is ever going to be a functional product.

So first off we have OldPMan's excellent "Normalizator" (wow, what a mouthful) tool starting to beta PBR support.  This is a huge boost to people like me who haven't got the time to invest in learning a whole new workflow for PBR assets!

More info here:  https://forum.game-guru.com/thread/216095?page=6#msg2594115

Also we've had some lively discussions on voice synthesis (robo-talk) software: https://forum.game-guru.com/thread/219214

And also we have a great thread on converting assets from Makehuman to Mixamo to 'FBX2GG'.

Lastly, I should also mention my own work here.  I recently created a Notepad++ Lua API for Game-Guru.  It's a simple piece but was a time consuming slog with 2400+ lines of XML code to write up.  It will basically auto-complete, give hints, etc for Game Guru and it's associated Lua functions. You can get more info on that here: https://forum.game-guru.com/thread/219215


https://forum.game-guru.com/thread/219234 - Bugsy continues his work on his Wolf's previous FPSC game: Direct Action.  The sequel is called "Direct Action 2" (surprisingly enough) and has some pretty good teaser screenshots:


https://forum.game-guru.com/thread/219060 - Duchenkuke has given up on his flagship product 'Cold Contract'; This is unfortunate.  Another high quality potential Game-Guru developer is taking an undefined hiatus from Game-Guru due to production issues.  This is, in my opinion, the biggest plague we have ongoing right now.  We really have a significant hurtle in using Game-Guru with respect to producing titles, primarily our ability to actually 'convert into standalone' and memory issues.  The memory issues, in particular, really cause serious problems in larger projects.  It's a damn shame that yet another great project is being dumped because this issue couldn't get resolved.

https://forum.game-guru.com/thread/219206 Lastly, while it's not a WIP, Wolf made a pretty great lightmapping tutorial.  This is the type of thing we need more of.


As mentioned, there's my Notepad++ API that is free for download to help developers get the most out of their Lua coding in Game-Guru.  On top of that I've been intermittently working on my upcoming kit(s) for Game-Guru.  They're heady projects though so it's really eating up cycles to do the things I want to do.  I realize that if I was a slightly better programmer in Lua this probably wouldn't be so tremendously difficult.

That said I've made a lot of progress.  I've integrated weapons and healthkits into my system (ammo was the first thing I used) and now need to find a way to get the enemies to do what I want them to do.  All in all, I'm a solid 2-4 months away from being able to release either of them at this pace.  Maybe as things clear up I'll be able to allot more time.  As it is though, it's only a little here and there.

That wraps it up for this week.  Keep an eye out for an update coming down the pike.  We should see some really great stuff soon if Lee ever deems to open the floodgates.

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