Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    26
  • comments
    15
  • views
    4192

Mine Seeker Steam Achievements and Testing

HunterGaming

763 views

Steam achievements for Mine Seeker are now complete. I will for sure be including these in all games going forward. Along with Cloud game saves and other services Steam offers now that I am more aware of what all they have to offer. Integrating with Steam was a particularly rewarding experience. I currently have 24 achievements players can earn. I had 30 but some were either not good or didn't fit the game well so in the end I actually removed some. Still a good number to keep people busy. So this screen shot says 9 of 30 achievements but its 24 now.

SteamInGameMenu.thumb.png.08118f72dbeea9a1d9b4a529c049cd34.png

 

But now that the hard work is done I now will be putting together some marketing materials, not very good at this part but I do my best. I've also learned a few new things so I'm looking forward to applying them and see if it has an effect on my sales. I'll be making a video, a bunch of pics and descriptions, etc. Once I have this together I'll be uploading the game to Steam so I can more easily have people test the game. I didn't know this until a couple days ago but its a bit of a pain to get the game running without Steam's assistance installing dependencies. So once I get the game up on Steam, hopefully in a week or so, I'll be reaching out to testers, bloggers, YouTubers, etc to see if anyone has an interest in testing, reviewing, or talking about my game. 

I also heard of a service I've never heard of before, keymailer. They help put game creators in touch with streamers so I signed up to check it out and see what it involves. So if anyone has any experience with them, good or bad. I would love to hear about it. Also I will be passing out Steam keys for the first time so if anyone has any tips or suggestions on that it would be greatly appreciated. 



2 Comments


Recommended Comments

Philomena Schwab just posted an article about marketing not too long ago and she used Keymailer. Check it out here: 

- Eck

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By MoreLion
      3D Artists And Unity Programmers For Doom Like Shooter
      Game:ROGUE
      Studio:Rebound Entertainment
      Current Team:3
      Payment:Rev-Share Or Kickstarter
      Programming Requirements:
      - Must Know And Have Experience With Unity And Know C#
      - Must Be Able To Spend 5 To 12 hours a week on the project
      - Must Be Older Than 15
      3D Artist Requirements:
      - Be Able To Model, Animate, Create 3D Monsters And Characters Or Rig (Must Have at least one of these)
      - Must Be Able To Spend 5 To 12 hours a week on the project
      - Must Be Older Than 15
      Project Description:
      You are on the ESL (The Elementary Space Lab). You wake not knowing what has happened, you soon learn that a experimental AI Has gone rogue and created beasts and monsters to kill anything in its path. Now, you know what your mission is.
      If You Are Interested DM Me on discord at thathuman44#4207 or email me at oneriot3@gmail.com
    • By Dmitry Veseliy
      .I work with professionnals (books, game) and I have a 
      great experience with individual commissionners since three years. My prices are very reasonable.
      You can check my portfolio  here:  bradyrain.artstation
      Skype: Brady Rain
      Facebook: https: www.facebook.com/dmitri.veselyi
      We can negotiate the prices. Feel free to contact me and discuss about the project.
      Regards, Dmytro Veseliy.
       

    • By Zashiko
      Hey there,
      I'm very new to this forum so i have no idea, if someone has the time to help me out a bit.

      So.. I'm working on a Kingdom Hearts Game. I nearly finished the Engine of the Game, but i need to make more sprites and animations for the characters.
      The Game will not be that long or have a real story, i just planned to make all Organisation Battles from Kingdom Hearts II in 2D graphics.
      The Gameplay will be like KH2 or other Kingdom Hearts Titles. You will be able to change your start conditions like you want (for Example: Lvl 1, Critical & No Experience or
      Lvl 99, Beginner etc). You will have Items, Abilities, Spells and you can customize shortcuts like in Kingdom Hearts II. I'm open to ideas and suggestions.
       
      If you are interested in this Project and want to help me out with sprites, pls PM me. I really need help and if it's done i will buy ice-cream to everyone who helped me
      I will include a few Screenshot that you can picture what it will look like and if you help i will send you a Demo-Version ^^
      And sorry for my bad English
      Thank you for your attention




      i forgot to say the sprites and graphics that are actually in the game will not be the graphics that will be in the finished version
    • By Dmitry Veseliy
      I would like see you on  my artstation. Have a look at my paintings. Hope you  enjoy it and thank you a lot for you time and support. 
      You can check my portfolio  here:  bradyrain.artstation
      Skype: Brady Rain
      Facebook: https: www.facebook.com/dmitri.veselyi
      Feel free to contact me and discuss about any project.
      Regards, Dmytro Veseliy.






    • By Ericjor
      Hello Gamedev users. I am new to this forum, and though I am quite proficient at understanding the basics of just about any form of science, I do not have the natural skill or patience needed to become a great programmer, so I ask that you be patient, and bear with me.
      So, to get to the point, I have thought up a peripheral that can potentially be used for various PC games. Without giving away too many details to those not interested in contributing, I will give as informative an explanation as possible. In theory, it will be activated in intense danger sequences, such as in a FPS firefight, melee combat and fight scenes in medieval style RPG's, etc. The difficulty is not in designing the device, but in implementing the program that would detect these scenes in-game. The software would be for Windows PCs, and made to work with as many games as possible.
      I have some experience with how modding works, and have considered how it could be used alongside currently released games such as Fallout 4, Battlefield, Call of Duty, Elder Scrolls Skyrim etc. However, I simply do not know enough about programming to determine the viability of integrating features into the software that would allow the danger scenes and combat gameplay of already released games to trigger the software to activate the peripheral. 
      Essentially I am wondering if this would this be something that could be integrated? If so, how could these combat sequences be detected by the software? 
      If you are interested and have something important to contribute, I can promise you a copy of the software and option to purchase the peripheral at cost if you would like. Depending on your motivation, I am open to working together. Even if you are not highly experienced, everyone has to learn somewhere.
      Whether or not you are interested, I would be grateful for all the advice you have to offer. So, any ideas for how something like this could be implemented?
       
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!