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PC Hunt 'n Sneak Devlog #2 - Lighting tests and Online Multiplayer

Pixel Engineers

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multiplayer.thumb.png.a0d39c313116fd68873e547c9cf6ff3e.png

Online Multiplayer
We have players running around over the internet!! Whoo! I can’t wait for everyone to start playing the game together, and very likely with me.

All we need to do now to get online multiplayer into your hands is to network the gamemode and test, test, and more testing to ensure a fun demo of the online multiplayer part of the game!
 

Lighting change
Looking over the feedback for the game some players are mentioning that the game is too dark and hard to read what is going on in the game, so I have had a tinker with the lighting and shadows and came up with something that I think feels a bit better without ruining the darkness of the game.

The changes:

LightingChange.thumb.png.a71a7b4de6b10ff81082d5b1177a6212.png

Making the crystals lights more intense made me think the crystals would look better with a glow effect on them, so I tried that too:

LightingChange2.thumb.png.442524e3729418e06c866530f197bf9f.png

I will be adding these effects into the demo in the next few days so you guys can test it out.


Feedback
We would like anyone trying the demo out to give some feedback on their thoughts on the game, whether it is good or bad we are interested to hear your opinions! Please join us on Discord (https://discord.gg/WTJTZ2c) and let’s have a chat. Otherwise we will read any comments on the game demo pages.
 

Concepts for the week

HiderSpiritConcept.thumb.png.bbdce1175df38ae8bca64338a11703ba.png

RockGolemHunter.thumb.png.1f6693b70e10091611297757f0646d8d.png

willowisp.thumb.png.0a242784300dcb9e15f067ecb11acd78.png

 



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