The new sprint starts today. We've done a lot during the last 4 weeks!
We deployed the game on our mobile phone and fixed some bugs. Charly Clearwater is looking good in UE4 now! All his textures and maps look fine. All his animations run fluently.
He's now able to walk and run when reaching some defined speed limits. (Blueprint)
He is also able to recognize a stair and to use the right animation when climbing upstairs or downstairs. (C++ and Blueprint).
Clearwater can now pick up objects from the environment and can save them in an inventory. (C++ and Blueprint)
For the new video, the main-character Charly Clearwater must also learn to shoot in all directions when a button is pressed. A topic for the current sprint.
Another thing is the game controller. We want to make it easy for the player to move the character, to open the inventory, for example, we want to make it easy to interact and play (on the mobile phone).
For that reason, we'll integrate a simple game controller, that is to use and to learn as easy as possible. Simple HUD's will stay in the background, won't disturb the player, but will be there when necessary.
The player will get introduced to these elements during the first scene of the game and can use them later whenever he needs them.
The new video is going to happen in his apartment, the first game scene. The place where the player is going to learn more about the character Charly Clearwater himself, more about how to play him, how to handle the game elements and the game controller, etc.
Plus, the apartment is still incomplete, so we need to model a lot of furniture and objects during this sprint to finish both the videos location and the first game scene.
Why the new video? We want to show you what kind of game BIZARRE is. Who main-character Charly Clearwater is. And what kind of quality the game is suppose to have.
Call the video "Get to know BIZARRE". :-)
That's our plan for the next 4 weeks.