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Art Update



Morning guys!

Today I'll talk about some of the content in my game. Right now, it's still in early development, and I'm the only active artist on it right now. But I'm working on multiple aspects of it at once every day, so we're definitely making progress. Any default art you see from RM (rpg maker) will of course be replaced with my own. I'm designing maps first in RM then replacing the tiles I use afterwards. 

This screenshot was taken not too long ago, where you can see that the majority of the tiles are the (hopefully) finalized art. I went with a clean, simple shading for all of it, with usually no more than three shades of the same color. The border for the text box is our own, though the color may change depending on what changes we make to the gui. There's also the character art of Marie of which I did myself, and is the template style for the rest of the art in the game. 


Speaking of Marie, here's some emotion character panels!


Here's some of the tiles I've been busy with, replacing defaults with these. I have 100+ items scattered around 4 or 5 sheets, but this ones the most cohesive. 


Here's one of our Void monsters, the Caterwaul. It's one of the antagonistic creatures that show up at night and it spews a deadly energy concoction known as Osu. 

Here's the World Anvil article for it with full sized digital art. 


This is the Frostbite, also with its own full sized art and article.


Here's some more creatures with full art, but no pixel art yet. Each of these has an article on my World Anvil Worldbuilder.


And that'll be it for today- juts wanted to show you guys some of the work I've put into it so far. Once more tiles are finished, I'll record a video of some game footage to show some of the things I've already implemented. For now though, thanks for taking a look! 


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