Change Of Plans:
I decided to use Unity instead of my own personal game engine, Ignis Game Engine.
I made this change because I believe Unity will alleviate some stress in the development of the game.
In addition, I am convinced that I finished the 2D system interface for the Ignis Game Engine; however, the 3D system implementation
will take some time to complete.
I am excited and nervous at the same time when I started developing this game, Iron Age Stories.
On the other hand, I managed to create a Sand-Box scene with a prototype coming together.
The next step is to tread carefully and plan accordingly on how I can succeed in this project.
I did create a TODO list for the prototype to keep track of my progress; however, the list keeps growing.
I can feel the stress already but I can spread the work into smaller pieces to determine the work load.
Thanks for reading and happy coding!