PROGRESS Thought I'd reach out for some feedback on my little project. This is an android two-player game for top-down boxing matches. The core mechanics are all that I have accomplished thus far, later I want to add different configurations for your boxer (special effects, increased health or damage, etc) and maybe even a single player AI to practice against.
FEEDBACK Right now the gameplay feedback I'm looking for is on the fundamental mechanics of the game.
One area of particular concern is the window of opportunity for a player to block after their opponent has begun a punch. Currently that window is one-tenth of a second, otherwise you will be to late to counter their blow. I want it to be difficult to successfully pull off a block and have it be something that requires real attention to accomplish. I'm wondering though if it isn't too difficult right now, which may encourage mindless button mashing, which is certainly not what I want to condone.
Another consideration is whether having three main actions (block, attack, charge) provides a good balance. My idea with having three main areas is that your two thumbs will have to leave one section uncovered at all times. This should result in hand movements that telegraph actions to the opponent.
Aside from these, any other constructive criticism is very welcome.
LINK My game can be found at the Google Play Store here:
There is a known graphics error when performing a special punch. There are no doubt other unknown errors as well.
Thank you for your time, I hope you'll be able to find some fun in this little game!
A wicked witch turned the main hero into the stone, you need to find a way to break the spell.
Click on the objects and they will open.
Click on the stone and its skill to attack the animals will grow as well as a the losses from clicking on animals.
Click on the river to improve the function to manage time and clicks on the animals will be more precise.
Click on the tree and it will give you things from animals and the level of luck will grow which give you an opportunity to Harder hits.
The higher the level of monsters the more animal can visit the stone and give presents which are essential to make a portion.
This is my submission for the Frogger challenge.
The final build for the project can be found here!
I hope I have fulfilled all requirements for this challenge. Sadly, I do not have time to create a gameplay video. I am not sure if this is a must. I have added a couple of screenshots from my blog series.
My post-mortem post will be done next week.
As I already mentioned on the project page, I also could offer a Linux build if somebody needs one!
I hope you like it and I am excited to see your high scores!
Please tell me if there is anything missing!
Hello, I'm currently searching for a talented and passionate programmer to create a small but great horror game that would take around 3 months to be done.
About the game: The game would be a sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing) scene, where a group of prisoners are left behind in an abandoned underground facility. It would play similar to Dead Space combined with Penumbra and SCP: Secret Laboratory, with the option of playing solo or multiplayer.
Engine that'd be used to create the game: Unity
About me: I'm a music composer with 4 years of experience and I'm fairly new in this game development world, and I'm currently leading the team that'd be creating this beautiful and horrifying game. I decided that making the book which I'm writing into a game would be really cool, and I got more motivated about doing so some time ago when I got a bunch of expensive Unity assets for a very low price. However, I researched about how to do things right in game development so I reduced the scope of it as much as I could so that's why this game is really based in a scene of the book and not the entire thing (and also that's why it would take 3 months). Also I'm currently learning how to use Unity and how to model things with Blender.
Our team right now consists of: Me (Game Designer, Creator, Music Composer, Writer), 3 3D Modelers, 1 Sound Effect Designer, 1 Concept Artist and 1 Programmer.
Who am I looking for:
- A programmer that's experienced in C# and with Unity.
Right now the game is very early in its development (GDD is completed and all 3D Items, Music and Sound Effects are completed).
If you are interested in joining, contributing or have questions about the project then let's talk. You can message me in Discord: world_creator#9524