Jump to content
  • entries
    9
  • comments
    4
  • views
    1701

The Balcony now on Steam!

Holotna

620 views

After having The Balcony listed on itch.io, we worked hard to gain access to the Steam market. This is the day our first game was set available on Steam. To celebrate this pleasant event, we are hosting a 20% discount for the first week.

The Steam version of The Balcony will be a more enjoyable gaming experience as we have patched several bugs and changed the appearance of some levels. These changes make the game more user friendly. We also translated the game to 12 languages, which are German, Russian, simplified Chinese, Dutch, Norwegian, Swedish, Finnish, Spanish, Portuguese, Arabic and Estonian. The achievement system was also replaced with Steam achievements. The game is also deployed for Linux OS.

We received countless requests for The Balcony VR. As we have gained more experience in the game development industry and creating VR content, we are seriously thinking about creating The Balcony VR game somewhere in the near future. We might publish a couple of regular (but unique) PC games before doing that though.

Thank you all for supporting us on our journey to Steam, we really appreciate it!

 

Visit the Balcony on Steam: http://store.steampowered.com/app/816210/The_Balcony/



2 Comments


Recommended Comments

If you don't mind me asking, did you use a service for translation, or was it DIY/crowd-sourced?

Share this comment


Link to comment
3 hours ago, jbadams said:

If you don't mind me asking, did you use a service for translation, or was it DIY/crowd-sourced?

We used a community that has people all around the world.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By skyemaidstone
      Hi guys,
      I wanted my roads to look a little more bumpy on my terrain so I added in bump mapping based on what i had working for the rest of the models.
      It works and looks nice enough (I'll need to fiddle with the normal map to get the pebble looking just the right amount of sharpness) but anyway.. a problem cropped up that hadn't occurred to me: I don't want it applied to the whole terrain, just the roads.
      The road texture is simply added using a blend map with green for grass, red for rock, blue for road. So the more blue there more the road texture is used.
      I don't wan't the other textures bump mapped.. i mean I guess i could but for now i'd rather not.
      So the code is something like:
      float3 normalFromMap = PSIn.Normal; if (BumpMapping) { // read the normal from the normal map normalFromMap = tex2D(RoadNormalMapSampler, PSIn.TexCoord * 4); //tranform to [-1,1] normalFromMap = 2.0f * normalFromMap - 1.0f; //transform into world space normalFromMap = mul(normalFromMap, PSIn.WorldToTangentSpace); } else { //tranform to [-1,1] normalFromMap = 2.0f * normalFromMap - 1.0f; } //normalize the result normalFromMap = normalize(normalFromMap); //output the normal, in [0,1] space Output.Normal.rgb = 0.5f * (normalFromMap + 1.0f); I tried checking if the blendmap's blue component was > 0 then use the bump mapping but that just makes a nasty line where it switches between just using the normal of the whole vertex or using the normal map.
      How do I blend between the two methods?
      Thanks
    • By Rio Lloyd
      Hey all!
      we are a team of 3 looking for more members, 
      we are making an isometrical Survival RPG.
      we are looking For Members who can make low poly 3D artists who can do character models, environments, tools and more.
       
      if interested and want to know more email me at rioishere14@gmail.com
    • By sidbhati32
      How do I detect the mouse event of moving my mouse left or right and wheel up or down?
      I have used Get_X_LParam for mouse movement and WParam for wheel movement.
      Like DWORD x = HIWORD(wParam) but both of these events return continuous values.

      for eg. if(x>0)
      {
      //do this
      }

      else
      {
      //do this
      }

      the Wparam only returns the same value every time even if I am moving my wheel downwards. Same with Get_X_LParam
       
    • By FluffexStudios
      Hi everyone,
      Stitched has been released for almost a year now and our game has gone through numerous great updates and revisions thank to feedback from everyone! To conclude a wonderful summer, our game is currently on sale for 30% off on Steam from September 17th to October 1st. Check us out here: Store.steampowered.com
      Also, we would want to showcase some of our artworks for our game. Below are some of the concept arts that we did in the past.
      Firstly, the main subject we wanted to focus on before any art is the primary color of the game. We decided to choose purple as it's a color that stands out and somewhat fitting in a horror game.
      Below is the original title screen and the finalized version of the title screen of Stitched. We original wanted to give Catherine long hair but decided against it because we feel the long hairstyle was done too many times. We wanted to give Catherine a unique look hence we decided upon the new shorter hairstyle. We also touch up on her expression to make the player see that Catherine is terrified. Thirdly, we wanted to emphasize the title of the game by making it glow with light purple color.


      The below three images represent design stage for the doll character in Stitched. The first image is the original sketch. The second image is an updated version to give the character a more serious tone. The final sketch is to give the character her color which include her hair, face, and dress colors. We went through a large amount of revisions for this character to get the right color, facial expression to match her personality.



      And lastly, check out some amazing fan art for our game through this youtube video!

      For anyone who is interested in our art. Check out our deviant art page here.
      For those who have further interest in our game, check out our website here and our Steam developer page here for future projects!
      Cheers!
      Fluffex Studios
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!