Jump to content
  • entries
    37
  • comments
    74
  • views
    6786

Mobile Week 2

SOS-CC

917 views

Hey All, 

Wow first of all we are humbled by the amount of views the first blog received.  That was a welcomed surprise.  Hopefully you all see this as well. 

It has been a very productive week.  It's amazing to see the amount of work that got finished in one week but at the same time it's also interesting to see how much time it takes to produce one little event in the game.  

What was done this week:

  • The main character sprite was tweaked some more, cleaned up, detail added, and we are happy with the outcome now.
  • All animations for the main sprite have been tweaked a lot and finished. 
    • All movement is now handled in a movement engine with scripts and using a lookup table for sprites and enum for player.move
      • This allows friction, acceleration, max speed, running, collision, and bounce. 
  • Added a shadow engine for the sprites.  Main sprite has a fully working shadow that changes to the characters movement!  We are excited by that.
  • Added animations for using main weapon, a Wooden Baseball Bat!  Have attack animations for right, left, up, and down.  
  • Added blinking animations for the main sprite so when she is not moving she looks at camera and blinks. 
    • This still needs further tweaking with setting alarm.
  • Created first Room of World 1.  This is the starting room.  World 1 will be titled "The House".  (More on this, the story, in the coming weeks)
    • Room has full collision.  
    • Has background complete, wooden floor.
    • Has all 4 walls.
    • Has 2 doors that will lead to the proceeding rooms.  
  • Two enemies have been created.  They are "Germs".  Right now they are just named Germ 1 and Germ 2. 
  • My Son has also started planning out the game soundtrack.  This will be all original music and recordings done completely by him.  We are very excited for this outcome.

There was some other work done in there but that is the major milestones of the week.  

Well now the best part.  You can see Room 1 of World 1 in action.  There are no enemies or objects in this room right now.  This is just a test to show you the room, the main sprite with animations and shadow, and to give you an idea of what it will look like.  This is a GIF and it lowered the frame rate when recorded so the actual game moves faster and smoother.

Also attached is a GIF of enemy Germ 2. 

Thank you for reading and following along.  Please ask questions if you have any and we will get back to you.  Till next week. 

 

 

SOS-CC_Germ1.gif

SOS-CC_Test.gif

 



3 Comments


Recommended Comments

Really interesting that you're approaching this as a family project!

Love the games you listed as inspiration (especially The Binding of Isaac!) so looking forward to seeing how your game turns out. :)

Share this comment


Link to comment

The sprite work is very good!

I'm looking forward to seeing how your project grows. :) 

Share this comment


Link to comment

Thank you for the comments.  We are stoked you guys are looking forward to what we have in store.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By BlackSpoon
      Hi guys, let me introduce my new project - Just Smash It! It's all about destruction! Break your way smashing objects with aimed shots!
      * Realistic physics of destruction
      * Smooth game flow
      * Pleasant graphic and sound design
      * Infinite mode after passing the basic set of levels
      * Small size, great time-killer!
      Play Market: https://play.google.com/store/apps/details?id=com.blackspoongames.smashworld
      Feedback are welcome!
    • By Gafami
      Dear community,
      I would like inform you that "War IOM" v2 have been re-work graphics and added more feature to serve user experience.
      Here is my banner screenshot: 

      You can access to the website and play it directly on your phone (Chrome mobile, Safari iPhone, iPad) or your Laptop
      Link to play: https://www.iomgame.com/wariom/
      ++++ Game description: 
      The rule to win the game is very simple: buy the soldiers, defeat the enemy army and then destroys the flag. Try to use fireball to wipe out the enemy. 
      The game had the shop to buy new soldier, upgrade soldier and choose the team out. 
      Game data be stored on both user's device and server so never lost data again.
       
      ++++ Here is the look and feel of War IOM icon on your Home-screen phone

       
      Rumor: You can get double gem receive if you beat the mini boss at level 3. Also win level 3 will give you a lot of Gem, use it to buy new solider and upgrade your army!
      My facebook page: https://www.facebook.com/Iomgame-245553622715070/
       
      /******** Change log update 08/26 ********/
      -- Add new game play for level 6.

      -- Improve camera.
      -- Improve game performance.
      /******** Change log update 08/31 ********/
      -- Improve sound load time. No painful for waiting sound loading any more!
      /******** Change log update 19/09 ********/
      -- Add level 7 with new game play.
      Regards,
      Gafami
    • By Ales Velek
      Hi, this is my first finished game ever.
      It took my 2 years because Im little bit lazy.
      Its simple game where you defend the castle agains random spawned enemies. Lots of flying physics objects included :). 
      What do you think?
      Video
      Google play link



    • By GamesByNama
      Hey there!

      2 Play is a collection of 8 GAMES for 2 players in a local multiplayer on one device (split-screen)!

      They are all from different genres like racing, maze, arcade, reaction, mind games, ... so there is a game for everyone among them!



      Get it here for free: https://play.google.com/store/apps/details?id=com.Gamesbynama.ToPlay

      The games are all easy to understand but can really challenge the two players competing against each other. 

      The games are great to kill boredom (e.g. while waiting) or just to have fun together!

      HAVE FUN!
    • By Pixelated_Nate
      Hello!
      I'm currently looking for a programmer for my hobby project, to be built in Unity and released on the PC.
      It's currently in the pre-alpha stages, as I am currently working out how all the systems should eventually work and quickly realized I didn't have the coding knowledge to achieve it. (I'm more of an artist than a coder.)
      This is where you can potentially come in!
      Should the game be released, all funds accrued will be split equally and credit will of course be given wherever applicable, I can't guarantee it will get released, however.
       
      The Premise
      A fantasy, pixel art game in which you build a city and look after its inhabitants by supplying them with the things they want. (Education, Politics, Entertainment, ect..)
      The people can be visually customized, gain skills & jobs, marry, have children, grow old and die, their lives are at your whim. 
      As you are building your city, you'll find that some citizens can go on quests for unique building materials, this turns the game into a X-Com style turn-based strategy, using the people that you send.
      Your city can be built however you want, with decorations and such, though your people may get upset if you don't give them what they need/want and abandon your city.
       
      The Programmer
      As the only coder in our project duo, I'd really need to insist that you know your way around a coding environment fairly well,
      as well as be able to utilize those scripts with Unity, the engine the game is being built in.
      The project will require:
      Pathfinding Coding UI Coding AI Coding Shader Coding (This may not be required if another method can be found)  
      Communication
      I've found using Google Drive for documents, Unity Collab for file-sharing and Discord for communication really helps keep everything tidy and easy to access.
      If you have any problems with these systems, please let me know.
       
      If you are interested, please contact me at nathan.jenkins1012@gmail.com 
      Whilst it is difficult to showcase coding, some examples of your work would be highly appreciated. 
       
      Thanks for reading!
       
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!