Jump to content
  • Advertisement
  • entries
  • comments
  • views

Mobile Week 2



Hey All, 

Wow first of all we are humbled by the amount of views the first blog received.  That was a welcomed surprise.  Hopefully you all see this as well. 

It has been a very productive week.  It's amazing to see the amount of work that got finished in one week but at the same time it's also interesting to see how much time it takes to produce one little event in the game.  

What was done this week:

  • The main character sprite was tweaked some more, cleaned up, detail added, and we are happy with the outcome now.
  • All animations for the main sprite have been tweaked a lot and finished. 
    • All movement is now handled in a movement engine with scripts and using a lookup table for sprites and enum for player.move
      • This allows friction, acceleration, max speed, running, collision, and bounce. 
  • Added a shadow engine for the sprites.  Main sprite has a fully working shadow that changes to the characters movement!  We are excited by that.
  • Added animations for using main weapon, a Wooden Baseball Bat!  Have attack animations for right, left, up, and down.  
  • Added blinking animations for the main sprite so when she is not moving she looks at camera and blinks. 
    • This still needs further tweaking with setting alarm.
  • Created first Room of World 1.  This is the starting room.  World 1 will be titled "The House".  (More on this, the story, in the coming weeks)
    • Room has full collision.  
    • Has background complete, wooden floor.
    • Has all 4 walls.
    • Has 2 doors that will lead to the proceeding rooms.  
  • Two enemies have been created.  They are "Germs".  Right now they are just named Germ 1 and Germ 2. 
  • My Son has also started planning out the game soundtrack.  This will be all original music and recordings done completely by him.  We are very excited for this outcome.

There was some other work done in there but that is the major milestones of the week.  

Well now the best part.  You can see Room 1 of World 1 in action.  There are no enemies or objects in this room right now.  This is just a test to show you the room, the main sprite with animations and shadow, and to give you an idea of what it will look like.  This is a GIF and it lowered the frame rate when recorded so the actual game moves faster and smoother.

Also attached is a GIF of enemy Germ 2. 

Thank you for reading and following along.  Please ask questions if you have any and we will get back to you.  Till next week. 







Recommended Comments

Really interesting that you're approaching this as a family project!

Love the games you listed as inspiration (especially The Binding of Isaac!) so looking forward to seeing how your game turns out. :)

Share this comment

Link to comment

The sprite work is very good!

I'm looking forward to seeing how your project grows. :) 

Share this comment

Link to comment

Thank you for the comments.  We are stoked you guys are looking forward to what we have in store.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Nick Griffith
      I'm making a 2d platformer game as a learning experience, and I need a character and some backgrounds.
      The idea is a person on the brink of death "running" through his memories. The background is his memories.
      This game will make minimal revenue, because it'll be a free mobile game.
      I'll give you more details if you respond.
    • By LonelyStep
      Thought I'd reach out for some feedback on my little project. This is an android two-player game for top-down boxing matches. The core mechanics are all that I have accomplished thus far, later I want to add different configurations for your boxer (special effects, increased health or damage, etc) and maybe even a single player AI to practice against.



      Right now the gameplay feedback I'm looking for is on the fundamental mechanics of the game.

      One area of particular concern is the window of opportunity for a player to block after their opponent has begun a punch. Currently that window is one-tenth of a second, otherwise you will be to late to counter their blow. I want it to be difficult to successfully pull off a block and have it be something that requires real attention to accomplish. I'm wondering though if it isn't too difficult right now, which may encourage mindless button mashing, which is certainly not what I want to condone.

      Another consideration is whether having three main actions (block, attack, charge) provides a good balance. My idea with having three main areas is that your two thumbs will have to leave one section uncovered at all times. This should result in hand movements that telegraph actions to the opponent.

      Aside from these, any other constructive criticism is very welcome.

      My game can be found at the Google Play Store here:

      NOTE There is a known graphics error when performing a special punch. There are no doubt other unknown errors as well.

        Thank you for your time, I hope you'll be able to find some fun in this little game!
    • By Vandallord
      Link: https://www.kongregate.com/games/Vandallord/idle-stone-history

      A wicked witch turned the main hero into the stone, you need to find a way to break the spell.
      Click on the objects and they will open.
      Click on the stone and its skill to attack the animals will grow as well as a the losses from clicking on animals.
      Click on the river to improve the function to manage time and clicks on the animals will be more precise.
      Click on the tree and it will give you things from animals and the level of luck will grow which give you an opportunity to Harder hits.
      The higher the level of monsters the more animal can visit the stone and give presents which are essential to make a portion.
    • By JustACicada
      Random Number God has been updated to v1.1.0.
      This is an incremental (although not idle) game about defeating randomized robots by rolling dice and playing cards that alter those dice and their effects.
      Other than performance fixes, the game has been rebalanced from the ground up. Now it should progress in a more fluid fashion. An option to reset the game with a significant boost to your power has been added, allowing you to advance further than you could before.
      There is also now an option to significantly speed up battle animations. Once you learn the rules of the game, a battle can easily take <2 min.
      Windows, Linux: https://justacicada.itch.io/random-number-god
      Android: https://play.google.com/store/apps/details?id=samuelVazquez.randomNumberGod

    • By Tenebris Equum
      i'm game designer without coding skills.
      i came here looking for Companions with Compassion; i must Retrieve mobile gaming industry overview.
      no matter where you live in this World; please step out it's about time. language barrier won't be problem between us.
      express your passion, and join me on this journey i'll talk to you about this Phenomenal project, add me on discord.
      startup is interesting, but im good.
      if this thread inappropriate please shut down the topic thanks.

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!