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Devlog #1 - Very beginning

G-Dot

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Hello, everyone!
In this my very first devlog I want to tell about game, which I'm currently developing.
"Blunders" is a third person action shooter where you need to destroy enemies' ship. Of course it will not be very easy, because the only things witch can damage this ship is a big cannons (there will be 2 or 3 on a level). And aslo ship will try to defend itself. It will send robots to destroy you and your cannons. Also some supplies will sent to you. After defeating a ship it's admiral will come to deal with you. Level will be finished after destroying an admiral. 
Currently I'm planning to create 3 different levels in 3 different environments and 3 admirals. For now I don't have much to show only some enemies and main character. Also I've got a little asset library to create first environment (desert) and few animations for enemies.

screenshot002.thumb.png.996b929d92c2bdfa74e132f19c50813c.pngscreenshot006.thumb.png.77c8e10c77a0bf0101c7e49cd6d713f0.png

This some main character's renders (I really like to do them). His rig is not very good and probably I will fix it soon. But I've pasted the hardest part - his creation, and I'm very happy. This is link to artstation page.

Also I have got some enemies:

5abe92aaaf866_screenshot004(2).thumb.png.15c502d6aa2e3ad3a7cae36c2ee76b8d.png5abe92a556c7e_screenshot001(2).thumb.png.524d53dc4d760eefa5f318a5b374c946.png
Well, maybe their poses are a little weird.

And there is last thing. I've planned a story and you will not be just killing enemies, but exploring character and world around you. Also at the end I want to say that I wouldn't be very productive in the next two months because I need to prepare to my exams.



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Looking forward to seeing a level mockup! :) 

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