Jump to content
  • Advertisement
  • entries
  • comments
  • views

Pixel Week 3



Hey All, 

Sorry didn't realize yesterday was Tuesday and it was blog update day, so here is the update a day late.  

The past week we did a lot more work on the actual world layout.  I spent time on the actual viewport, camera, and resolution settings for the game.  This should now be all set so that when it's ported to IOS it will fit correctly on all screens.  I also scaled all the sprites in the world Parent Room so they look correct to the size of the sprites for the enemy's, props, and main character.  

One of the big changes that I made was making a parent room.  I have added all the objects, layers, assets, backgrounds, etc. to the parent room.  Now when adding additional rooms for the world I no longer have to recreate from scratch, I can inherit all the settings from the parent room and quickly configure and change the child room to our liking.  This will GREATLY lower the dev time of making new rooms which will increase the overall room amount per world.  

Also did a lot more work on artwork and sprites.  Added attack animations for Germ 2.  Coded all of the hurt boxes, hitboxes, destroy, draw, and variables set for a parent Enemy object.  Now when I create new enemy's I will make them child's of the parent enemy object so I don't have to re-write code. Also coded the same for the main playable character. 

The main playable character, who will now be called Sarah, has health and a hurt box and can take damage from parent Object Enemy.  Germ 2 can now take damage and be destroyed. 

For Germ 2 being destroyed I have scripts for effects.  Germ 2 has a full destroy effect animation as well now.  

I would like to show everyone the attack and destroy effects however the GIF program I am using on my MAC, GIPHY Capture, seems to lower the frame rate of gameplay when recording so I don't want to show you with those results.  Does anyone have a recommended program to record some gameplay that I can attach on this site?  I don't know exactly the size limit gamedev imposes on attachments in the blog.  

For now I will show some screenshots of the new layout of the test room.  You will see, if you compare to last screenshot, that it has been scaled and looks a lot better this way.  Also attached the coin currency that can be collected in game.  This currency will be used to "buy" permanent upgrades for playable character as well as new Rooms for arena mode.  They can only be collected by playing the game and NOT by IAP.  

Next will be working on UI artwork and coding.  Till next week, thank you. 



Screen Shot 2018-04-04 at 9.35.17 AM.png

Screen Shot 2018-04-04 at 9.40.12 AM.png

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By LonelyStep
      Thought I'd reach out for some feedback on my little project. This is an android two-player game for top-down boxing matches. The core mechanics are all that I have accomplished thus far, later I want to add different configurations for your boxer (special effects, increased health or damage, etc) and maybe even a single player AI to practice against.



      Right now the gameplay feedback I'm looking for is on the fundamental mechanics of the game.

      One area of particular concern is the window of opportunity for a player to block after their opponent has begun a punch. Currently that window is one-tenth of a second, otherwise you will be to late to counter their blow. I want it to be difficult to successfully pull off a block and have it be something that requires real attention to accomplish. I'm wondering though if it isn't too difficult right now, which may encourage mindless button mashing, which is certainly not what I want to condone.

      Another consideration is whether having three main actions (block, attack, charge) provides a good balance. My idea with having three main areas is that your two thumbs will have to leave one section uncovered at all times. This should result in hand movements that telegraph actions to the opponent.

      Aside from these, any other constructive criticism is very welcome.

      My game can be found at the Google Play Store here:

      NOTE There is a known graphics error when performing a special punch. There are no doubt other unknown errors as well.

        Thank you for your time, I hope you'll be able to find some fun in this little game!
    • By Vandallord
      Link: https://www.kongregate.com/games/Vandallord/idle-stone-history

      A wicked witch turned the main hero into the stone, you need to find a way to break the spell.
      Click on the objects and they will open.
      Click on the stone and its skill to attack the animals will grow as well as a the losses from clicking on animals.
      Click on the river to improve the function to manage time and clicks on the animals will be more precise.
      Click on the tree and it will give you things from animals and the level of luck will grow which give you an opportunity to Harder hits.
      The higher the level of monsters the more animal can visit the stone and give presents which are essential to make a portion.
    • By JustACicada
      Random Number God has been updated to v1.1.0.
      This is an incremental (although not idle) game about defeating randomized robots by rolling dice and playing cards that alter those dice and their effects.
      Other than performance fixes, the game has been rebalanced from the ground up. Now it should progress in a more fluid fashion. An option to reset the game with a significant boost to your power has been added, allowing you to advance further than you could before.
      There is also now an option to significantly speed up battle animations. Once you learn the rules of the game, a battle can easily take <2 min.
      Windows, Linux: https://justacicada.itch.io/random-number-god
      Android: https://play.google.com/store/apps/details?id=samuelVazquez.randomNumberGod

    • By Tenebris Equum
      i'm game designer without coding skills.
      i came here looking for Companions with Compassion; i must Retrieve mobile gaming industry overview.
      no matter where you live in this World; please step out it's about time. language barrier won't be problem between us.
      express your passion, and join me on this journey i'll talk to you about this Phenomenal project, add me on discord.
      startup is interesting, but im good.
      if this thread inappropriate please shut down the topic thanks.

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!