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Let's Make a Horror Game! - Professional Composer & Storywriter With Experience Creating Visual Novels, Point & Click Adventures & RPG Maker GamesBy Jordan Winslow
Hey guys, my name is Jordan Winslow and I am a professional electronic music producer & composer who also happens to be a talented story writer and has a ton of experience with VNMaker, Tyrannobuilder, Renpy, and RPG Maker tools and I am looking for talented artists who want to make a horror game together!
My last game I created: "The Watchers" https://jordanwinslow.itch.io/the-watchers
My Music: https://jordanwinslow.me/showcase
I am open to plot ideas but, based on your artwork, I would like to create an original story that matches our music and art so we can play on both of our strengths. Up until now I have only been able to create visual novels with the use of stock photography and stock videos, but with the use of original art, we should be able to come up with a story that is far more specific to the art on screen.
My favorite horror games (For reference)
Saya no Uta (Horror Visual Novel Originally in Japanese)
The Crooked Man
I have a few pretty awesome ideas for sci-fi or extra-dimensional horror games, I also know of a great real-life story about aliens we could make a game about and I could easily come up with something new if I am inspired by your art!
So let's create something awesome together! Send me a message along with some examples of your art and we will either create a team of multiple people together or just the two of us if you are capable of coming up with a decent amount of original artwork! I've got the music, the story and the programming handled unless you want to do the programming and help with the story.
By Gas Lantern Games
I have spent the last year and a half developing a game in my spare time in Unity! I am releasing it soon on Steam. Ant Empire is a strategic remake of some older games. It is influenced by games such as Ant Empire and Civilization.
I am currently doing a kickstarter to help fund an AI before launch.
I have attached some images (tried some gifs but they were too large) to show the current stage of Ant Empire, which is nearly completed.
I've been trying to organise a small-medium sized toy game project to supports macOS, iOS and Windows simultaneously in a clean way. But I always get stuck when I cross over to the target platform. I'll try to explain,
I have organised my project in modules like so:
1. core c++ engine, platform agnostic, has a public c++ api
2. c api bindings for the c++ api, also platform agnostic, this is actually part of 1 because its such a small project
3. target platform bindings, on iOS and macOS this is in swift. Basically wraps the c api
4. target platform code. This part just calls the api. Also in swift.
So in all I have 4 modules going simultaneously, all compiled into a separate static libraries and imported into the next phase/layer. Am I even remotely close to something functional? I seem to getting stuck somewhere between 2 and 3 when I cross over to the target platform. In theory I would just need to call the game loop, but I always end up writing some logic up there anyway.
Do heavily-loaded compute shaders affect the performance of the other "normal/render" shaders? or do they use a dedicated core?
Hey. We are a young team of online game developers from Ukraine. We made an excellent game for home and office. This MMORPG with open world and unique mechanics. The game is made in the style of graphic MUD. We really want to show our game to people.
Dark Swords is a free online role-playing game of new generation. The action takes place in a unique world which doesn't have analogues. DarkSwords combines the traditional role-playing system with innovative approach to the game process implementation, character development and social aspect. You can join the players from all parts of the world right now for free!
Russian version: http://darkswords.ru