Hello everyone I would like to announce that I am working on a fighting game that will be released in 2019 as a full game.I would like to take some of your time and ask that you check it out and give me some feedback.If you like the game please follow me on https://web.facebook.com/PlayMechs/
Hi there! I'm developing a 3D drone racing game. I'm implementing the AI movement and I've applied the Craig Reynold's Path Following Algorithm. Now I want to make the Obstacles Avoidance. My main question is how to determine the best Avoidance target to Seek it, in order to not collide with obstacles. Does anybody know a good solution for this situation?
there are many options in front of me to select like
2)-game with js
in these three which should i do first and if there is anyting new anyone wanted to suggest then please feel free to do it
I was tying to figure out what to do with my procedural planets and for an initial step and I wanted to fly a spacecraft in and establish a low orbit around my world starting from some distant point and initial velocity. I know how to set up the gravity and I think I can pretty much do manual controls that will simulate Newtonian physics. However what I'm looking for is some software or algorithms that let me establish the orbit by controlling thrust in the right direction at the appropriate points in a trip towards the planet.
So I guess the software would accept something like starting position, starting velocity, desired orbit height (I'm assuming circular for now) , and desired orbit plane. From there it would give me firing points, duration and trust vectors needed to for the orbit. To make things simpler I'm assuming infinite fuel. I figure NASA must do stuff like this all the time but I haven't been able to find something solid on how it's done. Perhaps it's too complex, I'm not really sure, but I thought I throw the question out there anyway.