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Working on the AI, a coreographic fight.

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desdemian

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This week was full work on the AI, which was lacking a bit, to say the least. It is a simple state machine that changes based on the distance to the character (far? jump, close? punch/kick) and its own physical state (falling? stucked? idling? close to edge?).

Eventually I managed to make sequence I'm quite proud of:

dgAERKy.gif

 

Several silly situations came out of it before I reached that stage:

The AI trying hard to punch, only to fall to their death.

ALXqzwi.gif

Finally! It manages to punch me.
ALMxMla.gif

 

It's not really hard to terminate the threat.
goIB2bZ.gif

Sometimes it even terminates itself... is the most convoluted way.
DKHECu9.gif

When your fighting your bro, and a brofist is mandatory.
nOCpc6o.gif

 

The AI is not prepared to fight flying robots.
XznE2xB.gif

 

Ok, that was a decent punch.
F6PI6SN.gif

 

So it does not get too cocky.
ufNAIsx.gif

 

If you are interested in Posable Heroes, you can wishlist it on steam.

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