Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    33
  • comments
    4
  • views
    3117

The making of a BIZARRE video!

GameDev2017

969 views

Servus!

The new sprint starts today. During the last 5 weeks, we built a lot of 3D furniture for Clearwater’s apartment.
We UWV Unwrapped the furniture, i.e. his home office, his kitchen (see pic below, WIP), etc. and we'll now continue with their texturing. The video is taking place in Clearwater’s apartment, where he’ll face his first bizarre visions. That’s why we want it cozy there.
😉

Furthermore, we implemented a player controller in C++ to control the movement of the player actor. The UI for the player control is made with Blueprints as you can see in the pic below. You’ll find the finished control elements in the new video.

For the player controller we had to implement touch bindings (a link between the user interaction and the code) to analyze the touch gesture in order to decide which action the player wants to evoke. Additionally, the player controller provides a bunch of useful information that can be consumed by the UI to visualize the action. Based on the users’ gesture, the player controller rotates the camera or initiates navigation command to make the player move in direction to the 3D world position that matches the 2D touch coordinate. The UI uses Blueprints driven by the provided values from the player controller to display the corresponding visual elements and trigger animations.

We also improved all animations that Clearwater is supposed to perform during the new video, i.e. the shooting animation, the walking and running animation. What we haven’t finished yet! On our mobile phones, we found some ‘inhuman bugs’. What does that mean? It’s quite difficult to make a thousands of polygons to look like a realistic human. The movement, the textures, the light, the skin, the face, etc. So, we need to fix all ‘inhuman inconsistencies’ of main-character Charly Clearwater. 😉 After the upcoming 4 weeks, we want to have him ready for the video.

The evil power behind Clearwater’s head shot and his bizarre visions and dreams, the dark might behind these 13 bizarre wishes that Clearwater is going to fulfill during the game, is a queen of an Ancient Egypt culture. She wants Clearwater to set her free to take control of all humans on earth. We’ll create a new, a so far undiscovered Ancient Egypt culture that is using an own Scripture, an own language, own rituals and insignia, and so on. We’ll publish some drawings as a draft for our later modeling and realization of this might.

The book BIZARRE Episode I is half written. The 5th bizarre dream is almost written down. When the writing of this book is finished, we’ll start to plan and arrange all game elements and game scenes that are planned to be realized in the final game. Of course, we intend to publish the rough structure of the game for you to see.

We published a first reading sample of the book BIZARRE Episode I (in German). You can find the link below.

C u in 4 weeks! :-)

 

 

 

 

Blueprint UserController.jpg

KitchenInUe4.jpg

Epics Sprint 24++.jpg



2 Comments


Recommended Comments

Looks like you've been keeping busy and making lots of progress! :)

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By komires
      We are pleased to announce the release of Matali Physics 4.4. The latest version introduces comprehensive support for Android 9.0 Pie, iOS 12.x and macOS Mojave (version 10.14.x). Latest version also introduces Matali Render 3.4 add-on with normal mapping and parallax mapping based on the distance from the observer as well as other improvements and fixes.
      What is Matali Physics?
      Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. Matali Physics and add-ons form physics environment which provides complex physical simulation and physics-based modeling of objects both real and imagined.
      Main benefits of using Matali Physics:
       Stable, high-performance solution supplied together with the rich set of add-ons for all major mobile and desktop platforms (both 32 and 64 bit)  Advanced samples ready to use in your own games  New features on request  Dedicated technical support  Regular updates and fixes
      You can find out more information on www.mataliphysics.com

      View full story
    • By komires
      We are pleased to announce the release of Matali Physics 4.4. The latest version introduces comprehensive support for Android 9.0 Pie, iOS 12.x and macOS Mojave (version 10.14.x). Latest version also introduces Matali Render 3.4 add-on with normal mapping and parallax mapping based on the distance from the observer as well as other improvements and fixes.
      What is Matali Physics?
      Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. Matali Physics and add-ons form physics environment which provides complex physical simulation and physics-based modeling of objects both real and imagined.
      Main benefits of using Matali Physics:
       Stable, high-performance solution supplied together with the rich set of add-ons for all major mobile and desktop platforms (both 32 and 64 bit)  Advanced samples ready to use in your own games  New features on request  Dedicated technical support  Regular updates and fixes
      You can find out more information on www.mataliphysics.com
    • By khawk
      Today Epic announced that throughout 2019 they will be launching a large set of cross-platform game services built originally with Fortnite. These services, built across 7 platforms and tested with over 200 million players will be free for all developers and open to all engines, platforms, and stores. All services will also be operated in a privacy-friendly, GPDR-compliant manner.
      The service will launch with a C SDK providing access to the online services along with Unreal Engine and Unity integrations.
      Services will include:
      Cross-Platform Login, Friends, Presence, Profile, and Entitlements (coming Q2-Q3 2019 to PC, other platforms throughout 2019): Provides the core functionality for persistently recognizing players across multiple sessions and devices; identifying friends; and managing free and paid item entitlements. This will support all 7 major platforms (PC, Mac, iOS, Android, PlayStation, Xbox, Switch) to the full extent each platform allows per-title.
      PC/Mac Overlay API (coming Q3 2019): Provides a user interface for login, friends, and other features in a game-agnostic, engine-agnostic way.
      Cross-Platform Voice Comms (coming Q3 2019 to all platforms): Epic is building a new in-game voice communications service supporting all platforms, all stores, and all engines, which will be available for free. (For developers needing an immediately-available voice solution, check out Discord, Vivox, TeamSpeak, Ventrilo, and Mumble.)
      Cross-Platform Parties and Matchmaking (coming Q3-4 2019 to all platforms)
      Cross-Platform Data Storage, Cloud-Saved Games (coming Q2 2019)
      Cross-Platform Achievements and Trophies (coming Q3 2019)
      Learn more from the Epic blog.

      View full story
    • By khawk
      Today Epic announced that throughout 2019 they will be launching a large set of cross-platform game services built originally with Fortnite. These services, built across 7 platforms and tested with over 200 million players will be free for all developers and open to all engines, platforms, and stores. All services will also be operated in a privacy-friendly, GPDR-compliant manner.
      The service will launch with a C SDK providing access to the online services along with Unreal Engine and Unity integrations.
      Services will include:
      Cross-Platform Login, Friends, Presence, Profile, and Entitlements (coming Q2-Q3 2019 to PC, other platforms throughout 2019): Provides the core functionality for persistently recognizing players across multiple sessions and devices; identifying friends; and managing free and paid item entitlements. This will support all 7 major platforms (PC, Mac, iOS, Android, PlayStation, Xbox, Switch) to the full extent each platform allows per-title.
      PC/Mac Overlay API (coming Q3 2019): Provides a user interface for login, friends, and other features in a game-agnostic, engine-agnostic way.
      Cross-Platform Voice Comms (coming Q3 2019 to all platforms): Epic is building a new in-game voice communications service supporting all platforms, all stores, and all engines, which will be available for free. (For developers needing an immediately-available voice solution, check out Discord, Vivox, TeamSpeak, Ventrilo, and Mumble.)
      Cross-Platform Parties and Matchmaking (coming Q3-4 2019 to all platforms)
      Cross-Platform Data Storage, Cloud-Saved Games (coming Q2 2019)
      Cross-Platform Achievements and Trophies (coming Q3 2019)
      Learn more from the Epic blog.
    • By iamyoukou
      I'm very interested in the snow physics in Red Dead Redemption 2.
      Here is a demo video from YouTube.
      Does anyone know the techniques behind this snow physics?
      For example,
      What is the shading model of the snow? How do they create snow deformation?
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!