Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    31
  • comments
    14
  • views
    2821

BGP DevLog #163 (Interfaces In Your Faces)

Yotes Games

648 views

Screen%2BShot%2B2018-03-21%2Bat%2B1.04.42%2BAM.png

     Menus, menus, menus... Looking fresh though. Still going through the process of making sure all the interfaces work and feel better than ever before. Cleaner sprites, dynamic sizing and positioning for every possible device, and helpful new tools like scrollviews and shaders to add some extra polish. Plus, it all runs 40 times smoother now since it gets compressed to one draw call at runtime, meaning no more horrendous lag just from opening a menu!

Read More: yotesgames.com




1 Comment


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • What is your GameDev Story?

    In 2019 we are celebrating 20 years of GameDev.net! Share your GameDev Story with us.

    (You must login to your GameDev.net account.)

  • Blog Entries

  • Similar Content

    • By khawk
      Unity follows up last week's Improbable controversy with an update to the Unity Terms of Service Section 2.4, concluding that Improbable is no longer in violation of the Unity ToS and licenses have been reinstated.
      In a blog post detailing the Unity ToS update, Unity co-founder and CTO Joachim Ante, outlines the new updates to the controversial 2.4 clause and reaffirms Unity's commitment to providing developers with an open platform.
      The blog post goes on to say that a developer can use any 3rd party service they would like - but it's possible, if the 3rd party service is not an official partner - that Unity will not be able to support it for you.
      These changes also mean Improbable is not in violation of the ToS, but Unity makes it very clear that they are not a Unity partner:
      On Twitter, GameDev.net has asked Unity for clarification on the criteria for being a partner and how Improbable failed that criteria. Presumably, Improbable violated one of the three items in the new Section 2.4:
       
      Previous news and discussion:
      https://www.gamedev.net/news/unity-tos-changes-impact-improbables-spatialos-potentially-thousands-of-devs-r728/
      https://www.gamedev.net/news/in-light-of-unity-tos-changes-epic-games-and-improbable-reaffirm-commitment-to-devs-r730/
       

      View full story
    • By khawk
      Unity follows up last week's Improbable controversy with an update to the Unity Terms of Service Section 2.4, concluding that Improbable is no longer in violation of the Unity ToS and licenses have been reinstated.
      In a blog post detailing the Unity ToS update, Unity co-founder and CTO Joachim Ante, outlines the new updates to the controversial 2.4 clause and reaffirms Unity's commitment to providing developers with an open platform.
      The blog post goes on to say that a developer can use any 3rd party service they would like - but it's possible, if the 3rd party service is not an official partner - that Unity will not be able to support it for you.
      These changes also mean Improbable is not in violation of the ToS, but Unity makes it very clear that they are not a Unity partner:
      On Twitter, GameDev.net has asked Unity for clarification on the criteria for being a partner and how Improbable failed that criteria. Presumably, Improbable violated one of the three items in the new Section 2.4:
       
      Previous news and discussion:
      https://www.gamedev.net/news/unity-tos-changes-impact-improbables-spatialos-potentially-thousands-of-devs-r728/
      https://www.gamedev.net/news/in-light-of-unity-tos-changes-epic-games-and-improbable-reaffirm-commitment-to-devs-r730/
       
    • By Ike aka Dk
      Hello,I'm searching a pixel artist ,who can draw in monochrome colors.I have a small project ,which has a prototype link:https://hust-writer.itch.io/die-or-cry .This game is a platformer/action ,like Broforce or Gonner ,but very difficult like Dark Souls. If you interested write me in pm.
       
    • By kristiang
      Hero Fantasy Pack Vol 2 is the sequel orchestral pack expanding on the dark fantasy musical themes. Prepare for even darker and more evil songs to add to your game! 

      As with Hero Fantasy Pack Vol 1 this pack has all its themes split into several parts for an adaptive music approach. By splitting up a theme in multiple parts you can adapt the music’s intensity and dynamics to a scenario where the player goes from a harmless situation and suddenly encounters great danger and music that enhances the intensity. 

      What’s included in the asset:
      - 4 different themes for easily adapting to the correct mood of the scene.
      - Each song consists of perfectly cut wav files to transition between the different section of the song with a nice reverb tail to make the transitions as smooth as possible. All songs come with a few stingers/hits if need to make an abrupt ending of the song or for a percussive transition between the different parts. 
      - All parts of each theme consists of seamless loops as well if you want to edit your own version in your audio editor (or just loop in Unity.) 
      - 324 MB in 93 HQ 16 Bit, 44kHz wav files. 
      Buy Hero Fantasy Pack Vol 2
      YouTube and Soundcloud previews:
       
       
       
       
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!