Jump to content
  • Advertisement
  • entries
    8
  • comments
    25
  • views
    1530

Solo Dev Game Challenge

Rutin

1018 views

I've been considering creating a game from start to finish entirely solo, and posting all the progress on the blog here as I work my way through. :)  I really enjoyed working on the GameDev.Net Challenge and thought I could really push myself to make my own title within a certain period of time. I will still be doing the GameDev.Net Challenges as they popup as I really enjoy the idea of time challenges.

Most of my programming experience has been at a lower level (engines, toolkits, world builders, ect...) and I really would like to push myself to work on some of my own ideas in terms of full games.

I intend on doing all of the programming, graphics, and audio myself for this challenge, and will post all the progress on a regular basis as I develop!

On the programming side I will use C++ and SFML. For graphics I will be using a combination of 2D and 3D applications (Photoshop, Blender, ect...). The sound and music will be created using FL Studio and assorted VSTs. I will have to pull out my midi controllers and blow some dust off those nobs and keys!

The game itself will be a Collectible Card Game. I was working on one prior and have always wanted to go out and make my own. I have already come up with the concept, basic story, and how the cards will work together, but as the game grows changes will be made as I'm developing this organically.

In my next blog entry I will title it: (Name of Game) Dev Blog ##.

I look forward to this challenge, and cannot wait to get started! :) I should have a blog post ready to go within 5 days as I want to actually post content in each entry.

Thanks for reading. :D 



7 Comments


Recommended Comments

Awoken

Posted (edited)

Looking forward to this one!  I'm not much of a card gamer myself, but I'd definitely give yours a play through.

Edited by Awoken

Share this comment


Link to comment
4 hours ago, Awoken said:

Looking forward to this one!  I'm not much of a card gamer myself, but I'd definitely give yours a play through.

Thank you. :) I'm hoping to polish it up at the end so I can do a steam release as well. I should have the initial post ready soon.

How is your game coming along?

Share this comment


Link to comment

Good luck with it, looking forward to seeing your progress! :)

Share this comment


Link to comment
15 hours ago, Rutin said:

How is your game coming along?

Well, glad you asked :D, Right now I'm in the thick of dealing with collision geometry anomalies.  The code I'm writing can handle 99.9999% of cases but then there are always a few wacky situations that are unforeseen.  That and I don't always conceptualise linear algebra calculations properly, like yesterday I wasted 4 hours dealing with nonsense because I subbed vectors instead of adding them.  And I need to have this code I'm working on full-proof because it's pretty much the backbone to the project, the back-bone is having the AI able to identify the shortest path in the shortest amount of time.

Around here I've heard that 50% of the code writing happens during the last 10% of development.  I'm a victim of this, I've been too eager to just say that I'm done because I can see the end to this engine I'm making, but I've still got a long ways to go time wise.  I can see cyclical patterns to my development process.  A) Creating new content and add new features, this is where I usually see the newest additions to the project, B) Deny the bugs that exist and try to move on and get discouraged by the mess I've made C) Accept that I have to change my mind set to deal with the time consuming process of testing and debugging, then deal with them.

I'm excited though because the newest techniques I've incorporated are working like a charm.

 

Share this comment


Link to comment
15 hours ago, jbadams said:

Good luck with it, looking forward to seeing your progress!

Thank you!

 

11 hours ago, Awoken said:

Well, glad you asked , Right now I'm in the thick of dealing with collision geometry anomalies.  The code I'm writing can handle 99.9999% of cases but then there are always a few wacky situations that are unforeseen.  That and I don't always conceptualise linear algebra calculations properly, like yesterday I wasted 4 hours dealing with nonsense because I subbed vectors instead of adding them.  And I need to have this code I'm working on full-proof because it's pretty much the backbone to the project, the back-bone is having the AI able to identify the shortest path in the shortest amount of time.

Around here I've heard that 50% of the code writing happens during the last 10% of development.  I'm a victim of this, I've been too eager to just say that I'm done because I can see the end to this engine I'm making, but I've still got a long ways to go time wise.  I can see cyclical patterns to my development process.  A) Creating new content and add new features, this is where I usually see the newest additions to the project, B) Deny the bugs that exist and try to move on and get discouraged by the mess I've made C) Accept that I have to change my mind set to deal with the time consuming process of testing and debugging, then deal with them.

I'm excited though because the newest techniques I've incorporated are working like a charm.

 

Very cool. When can we expect a demo. :) Any plans for some future blog posts from you? I would love to try the game out when it's ready.

Share this comment


Link to comment
Awoken

Posted (edited)

21 hours ago, Rutin said:

Very cool. When can we expect a demo.  Any plans for some future blog posts from you? I would love to try the game out when it's ready.

Right on!,

Unfortunately I won't have a demo ready for some time yet.  Probably not for at least a year or two :/.  Once I have something worth while to show for I'll create more blog entries.  I'm hoping that within three to four months I can demonstrate the engine with all it's features in a youtube video.  Once the engine is stable and powerful enough, and supports features I need then I can build the simulation/game on top of that.

Edited by Awoken

Share this comment


Link to comment
10 minutes ago, Awoken said:

Right on!,

Unfortunately I won't have a demo ready for some time yet.  Probably not for at least a year or two .  Once I have something worth while to show for I'll create more blog entries.  I'm hoping that within three to four months I can demonstrate the engine with all it's features in a youtube video.  Once the engine is stable and powerful enough, and supports features I need then I can build the simulation/game on top of that.

I'll be around waiting! :) 

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!