So for the past year or so I've been noodling around with the sequel to "Temple of the Abyssal Winds", tentatively called "The Accursed Crown of the Giant King". Here's a screenshot:
I'm happy with the engine, game system, and graphics improvements I've made over that time. The game itself, well, I'm just not feeling it. So, before even announcing the game, I'm cancelling it.
But never fear, faithful fans. I'm announcing the successor, and it's called... The Accursed Crown of the Giant King!
So what's different? Basically I'm moving away from the carefully manicured scripting and level editing, and going to more of an open world and procedural generated design. The D&D 3rd edition inspired engine and gameplay is the same, but the world and game itself will be much more open and exploration friendly, which is what I really enjoy in similar games.
I'm still working out the details, so stay tuned.