The new sprint is here, and we ticked off some work items during the last one, i.e.
we finished modeling the furniture for Clearwater’s kitchen in his apartment. We also did UWV Unwrapping, and put a nice texture on all the cupboards and stuff. We imported the kitchen to UE4 and it looks fine.
We also finished modeling the furniture for his home-office and did all the UWV-texturing-UE4-things we made for the kitchen.
We fixed some bad looking things on the main-character Charly Clearwater himself. We adapted his cloth and skin materials, his proportions and so on. We bought him shirt buttons, a watch and a golden ring (as he is married to Amanda by the way). See the short video below.
We adapted his walking animation like a thousand times before. We improved some other animations, too, that would be relevant for the new video.
We continued modeling the world-outside-Charlys-apartment-window (replica of the concept art made by our concept artist as you can see below) and created approx. one billion pieces of polygons (at least it felt like…) to build houses for Clearwater’s friendly neighborhood. Are you interested in a new apartment? 😉 We haven’t finished it yet. It’s a topic for the current sprint.
The book BIZARRE Episode I is getting longer and longer. The introduction to this book, called BIZARRE: Alltagskiller (that is already published), includes a book called Excess (the book-in-book-kind-of-thing). Excess is an erotic thriller that Charly Clearwater writes during the main story, i.e. during the fulfillment of these 13 bizarre wishes. So, the reader will read two books in one while reading the book BIZARRE Episode I. After having finished the writing of the main book, the writing of Excess begins. The book is going to be heavy! 😉
Furthermore, we made a design drawing of the evil Egyptian power (see below) that is causing the whole drama to the main-character and intends to rule the world. We’ll model her and the people of this culture sometime later, after we have completed a thousand other things. We have a lot of ideas regarding her appearance and that of the ritual and cultic objects of the people from Vï|IV.
Our plans for the next sprint are (see the product backlog below):
We continue modeling the houses for the world-outside-Charlys-apartment-window.
We improve Charly Clearwater’s appearance by adapting his skin envelopes and vertices, again.
We program some things in Blueprint to optimize the correct usage of the proper animations for CC.
We program the shooting animation in Blueprint and test them till we drop.
We test some facial animations for CC that didn’t work when we published the colored woman video last year. In case no errors occur this time, we’ll start modeling some nice facial animations for main-character Charly Clearwater, all relevant for the new video. The facial animated Clearwater is important for the new game blog that is still unpublished, as well as for some new full body 4k pics of CC that we intend to render any time soon.
We want to paint another concept art of the next game scene that we’ll probably recreate after the completion of the apartment scene.
By the way, do you remember the colored woman? 🙂