Jump to content
  • Advertisement

#0 Basic World Generation

GRASBOCK WindyOrange

495 views

This is my first Entry.

I have coded myself a custom engine in C using OpenGL. I have just fixed a lot of bugs regarding the World Generation resulting in this very smooth and giganting noise World.

The world is procedurally generated and can expand very far outside (depending on how much RAM you have). The Image attached shows the World that has been generated by exploration of 200 Entities in a few seconds. The World is made up of Chunks which are 16*16 Segments (or blocks might be more familiar to you). At the same time it has about 5 layers rendered ontop of each other giving the world the depth that it needs.

It is of course laggy when zooming out at this scale. 

2018_05_15_2038.thumb.PNG.73021e92a9c3783fee200574c5ed9a9d.PNG




2 Comments


Recommended Comments

would totally want to see more pictures, both zoomed in and out! looks really intressting.

Share this comment


Link to comment
10 hours ago, Tordin said:

would totally want to see more pictures, both zoomed in and out! looks really intressting.

I haven't changed much because i am busy thinking up algortihms; so I will only post this into the comment/

2018_05_16_2155.PNG

2018_05_16_2156.PNG

2018_05_16_2157.PNG

2018_05_16_2158.PNG

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!