Jump to content
  • Advertisement
  • entries
  • comments
  • views

Mobile Week 9; Randomization, Effects, GoFundMe



Hello All, 

I had done a lot of work on the randomization engine.  I had the game running and working exactly like Binding of Issac where every room was completely different with different paths to take until it hit the max amount of rooms and displayed the boss room.  This took me several days to code and in the end I scrapped the whole system and started over.  I did not like the complete randomization it took.  I felt like I had less creative control over the rooms and there was so much more I wanted to do that would have required so much more coding and dev work than was really necessary.  So I designed an entirely new plan and code. 

Now the world will have a structured layout.  There will be 3 paths that can be taken.  There will be a hard path, medium path, and an easy path.  Now on each of these paths there will be a combination of random room generation and static rooms (that do not change).  However this will work much differently than originally designed.  I will have a pool of 25 rooms (to start more will be created) and each room will pull it's design from the pool of 25 rooms.  So you do not know what room you will get ahead of time and each play through will always be different.  This method is perfect because I get to creatively hand craft each room in the pool so I do not loose any creative control and it's actually extremely easy to code this randomization.  The code is done, now it's just creating the rooms which will be my focus for the next couple weeks.  

All details laid out in my plan below:




Please let me know what you think.  

Also here is a video of the new screenshake effect when the firecrackers explode:


Also we have started a GoFundMe.  Please read about that below.  I understand if you are not in a situation where you can donate but please share it on your facebook, twitter, or with friends.  It will be greatly appreciated.  It's not only to help the development of the game but to help my wife and family.  




Recommended Comments

Great job on the screen shake! :)  

Share this comment

Link to comment
22 minutes ago, Rutin said:

Great job on the screen shake!   

Thanks Rutin. What do you think of the world layout?

Share this comment

Link to comment

I like the concept! :) You're putting a lot into this game. Very nice!

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By MobilityWins
      Game Title: "Time To Marble"
      Hi everyone.
      I'm looking to get together a team to conduct a collaborative project on Unity. I have the ideas and I will be studying the game code, design of levels in every bit of my spare time to get this completed by the end of 2019.
      However if There is an experienced Blender 3d level designer or texture designer I would very much like to have you on the team and discuss the ideas I have come up with so far while also listening to yours.
      If anyone has played the regular Nintendo game called "Marble Madness" That is the original inspiration of my game. 
      The intention is to release this game free, with ads, while providing and ad free version for a small price.
      I am open to speak with anyone on the side just let me know. 
    • By NostalgiaForge
      Hello, I recently release Idle Portal Defense to open beta and am looking for feedback and suggestions before I move toward completing and releasing it.

      Idle Portal Defense is an idle clicker game where the objective is to stop enemies from entering the portal. Purchase upgrades with gold dropped from enemies, gambled, or passive income while offline. Prestige to unlock permanent upgrades. Artifacts can be gambled, mined, rewarded for achievements or acquired by other means and give permanent upgrades as well.
      android beta opt in url:

      or if you would rather try the desktop version (it might be a bit buggier and lacking certain features so I suggest the android one above):
      Warning, progress will probably be cleared when it is released.
    • By The_Mugen_Soul
      I'm a programmer/designer mainly focused on making story driven RPG adventures. I'm looking for a project to work on as my current project has gone silent
      Last project was a metroidvania RPG shown below
      Show me some cool ideas

    • By Ewe Tek Min
      Shiba's Adventure
      If you are a dog lovers, you must not miss this epic RPG roguelike game that you've never seen. In this turn-based roguelike RPG game, you have to pick your cute favorite dog and dive into the perilous dungeons. Simply move by swiping on your screen when you are exploring the dungeon.
      • You have to avoid all the bad people whom trying to catch you to be their pet because of your cuteness! When you go into deeper dungeon, more bad people will try to catch you, just stay away from them!
      • Besides avoiding those bad people, you also need to keep your stomach full in order to survive through the deep dungeon. Don't forget to ingest some foods while you are crawling the dungeon, otherwise you will be starved to death.
      • Plan your move carefully as every move will cause you energy and you will be perish once your run out your energy.
      • More than 15 kind of adorable and cute dogs to unlock and play! Many more are coming soon!
      • Turn-based gameplay
      • Simply swipe to move your dog 
      • Randomly generated levels provide a different game experience every time!
      • Compete with your friends and see who can survive the dungeon longest!
      Leave your review or feedback to us if you can't find your favorite dogs in the game and we will create for you!
      Download now from App Store: Coming soon
      Download now from Google Play: Coming soon
    • By Alexander Orefkov
      Hi All!
      I present my new game - “Brick Break”. There is old classic puzzle game, moved to 3D, in graphics and gameplay.
      Link to Play Market
      Gameplay video
      Game was created by Urho3D engine.

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!