Alpha Version

Published May 25, 2018
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In the spirit of release early and often I have a playable alpha version of my challenge entry. I am not quite sure where is reliable to upload to so I have been trying dropbox which I've had issues with in the past, fingers crossed these links might work, please let me know if the links work / it installs and runs. The zip file is about 30-40 megs and doesn't require any installation, and is typical unity fare.

Linux 64 bit:

https://www.dropbox.com/s/fmjzmi249a3otph/TowerD_010_Linux_x86_64.zip?dl=0

Windows 32 bit:

https://www.dropbox.com/s/i7bxe1pub56rpc4/TowerD_010_win32.zip?dl=0

I've been developing on linux but just tested the windows version on my ancient laptop and it seems to work.

terrain.jpg.a282367c0ea12702d29a07b0a082f2a3.jpg

Very much a test version, I need to put in credits for things like the music and assets (need to work out how to do scrolling credits).

Instructions

When you start choose new game. You start with a certain amount of cash, and enemies start appearing in waves. You must build towers to destroy them before they destroy your base.

Click one of the 3 tower types to select it for building, then click on a location that comes up gray to build. Each tower will cost you money to build and to repair. You get cash when you kill enemies and on completing level. The enemies will move down the path towards your base but will also attack towers. If a tower is destroyed you can click on it to repair. The enemies go so close to towers when attacking they cannot defend themselves so you often have to build towers in pairs (this was more by accident than design lol).

Cameras

There are currently 3 camera types, and you can toggle between them by clicking the magnify glass icon. Overview shows the whole map from above, area mode tries to show the area where the action is taking place, and follow cam will follow the enemy of your choosing closeup. You can select which enemy to follow by clicking close to it on the path.

The path the enemies follow is darker than the rest of the terrain. You can't build on the path, or on squares that have buildings or other props on them (these will indicate red). This means you have to be strategic about where to build towers.

There's still quite a bit I intend to add, like multiple lives, high score table, balance the difficulty as you progress, more towers / enemies.

5 likes 4 comments

Comments

Rutin

I only had enough time to play up to Level 4, but wow this is a very good! I'm shocked how fast you put all this together. Very good job! :) I'll play more this weekend and post back.

Keep up the great work.

May 25, 2018 10:10 PM
lawnjelly

Haha yeah I don't think I've made it past level 4 either lol! :) Got lots of play balancing to do. There is difficulty which increases as you complete levels, I tested it on level 1 and 10. And I think it will be better with a few lives rather than just one because it is easy to miss an enemy making it through to your base.

Glad that the downloads are working from dropbox. I may try and put it on itch.io when I have it more complete, someone else on here introduced me to that market and it's pretty good for indies! :)

On the fast putting together, yes .. but .. and that is a 'big but', I cheated and used unity which does 99% of the work for you for this kind of thing. I'm also using free models and didn't spend days slaving over animation etc. It is comparing apples and oranges, I honestly wouldn't have a hope of putting something together at a lower level in this timescale (I've been working for years on my jungle game for example!).

May 26, 2018 05:55 AM
DexterZ101

Awesome dude! download it and play with it .... your a fast coder bro to achieve that in small amount of time ^ _^ y

May 26, 2018 09:00 AM
lawnjelly

Thanks I now have scrolling credits working and an instructions page. I also want to put some effort into making the maps have variation through the levels as at the moment it feels a bit 'samey'. So maybe a level with lots of trees, then one with lots of buildings. The terrain texturing looks good but there is no pattern between the levels, maybe I could have a summer section, winter section etc. And I forgot to turn the rain on in the build here.

Also maybe I can have levels with a whole bunch of one enemy type and slowly introduce them, as they have different healths and speeds etc.

I think a lot of the work is done already and with just a bit extra I could make it something that is fun to play for 30 mins rather than just 5 mins.

Also so far I haven't paid too much attention to performance, unity makes it far too easy to put in features that will bring old computers to their knees, so while it runs great on new PC it ran choppy on my old laptop. So I will see if there is much that can be optimized and put in some options for reducing particle effects etc. I haven't managed an Android build yet it will be interesting to see if I can get it running on a tablet.

May 26, 2018 10:07 AM
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