This is my second alpha version for my gamedev Tower Defence challenge entry. Fingers crossed the links will work.
Linux64 (40 megs)
Win32 (32 megs)
Android (49 megs)
I did miss out on several days because my internet got taken out due to a massive lightning storm, and Unity editor refused to run without an internet connection...
However new features:
- 3 new enemies .. bird, spider and boss
- 2 new towers .. ballista, plasma tower
- Each level is now scripted, each wave and enemy
- Some terrain improvements
- Projectile models (bullet, cannonball, plasma, bolt)
- Tooltips on tower buttons
- Lots of changes to game rules / balancing
- Templates for each tower and each actor type
- Player has 3 lives
I don't think I gave enough cash for the first level in this build, but you can win usually by building 3 of the first cheap tower and 1 of the second tower clumped together in a group, that way the towers can defend each other and they aren't too expensive. Once you get past the first level the cash reward for completing the level is quite generous.
Android Build - edit
After some considerable effort, I finally got an Android build working. The build kept hanging while trying to bake lightmaps (which I had been trying to turn off), but after several hours experimentation and changing options randomly I finally got it working.
The APK size is nearly 50 megs, no idea why larger than even the linux build. But it does run, choppy on my old tablet when there's much action happening, but shows potential. I think the particle effects will be slowing it down so I'll add options to turn them down.
Also with a tablet touchscreen there is no preview of whether you can build on a spot because there is no 'mousemove' equivalent, only a touch, which is like a click to build. [Also I'll have to scale up the tower selection buttons on mobile because it's easy to click to build instead of hitting the button when you don't have a mouse.] FIXED