Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    33
  • comments
    31
  • views
    4425


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Novakin
      HI everyone
        We are looking for a game designer to assist with creating a game. It is a 3D first/third person battle simulator. Its set in the Viking age in Norway and we want to create a brutal but fun game with focus game mechanics. We would like to have a stamina system that is linked to a weapon and armour weight system. This system will require management from the player if they hope to survive. I have a rough GDD but I need a game designer to re write it and make it better. This project is intended to be commerical so if all goes well, you will recieve a share. You will also be doing other game design jobs throught the project. We have a handful of other devs that will be working on this, 3d artists, a programmer and concept. If you are reading this and your not a game designer but want to be involved please message me as we are still looking for other devs and artists but we cant start until the gdd is complete.
       
      thank you
    • By Rob_I
      Greetings,
      I have a specific need to launch a game from an existing app.  Has anyone come across a game engine that can be built in this way?  Any help would be appreciated.
      Thank you!
      Robert
    • By jb-dev
      This is a picture of a regular room. 
      Each rooms has a chance to have props with a certain layout.
      If a rock is spawn the player can try to break it by exploding it. These can spawn common collectibles like money and such...
      There are many different type of layout possible, including a totally random one.
      The generator simply picks a shape, an anchor position and the type of prop to be generated.
      The process itself is simply a 2D boolean array. We simply draw on that array like we would in a bitmap using traditional image manipulation algorithms.
      Once the array is set, then we simply add a given prop for each true cell of the array 
      We then finally remove every props that are either outside its room or obstructing an entry/exit point.
      Right now, only two types of props can be generated, although the algorithm itself is kinda flexible.
    • By marcus12
      Hello,

      Glad to share that our mobile game: Solbot Energy Rush available on Android and iOS platform got accepted into:

      Indie Prize Showcase at Casual Connect Asia 2018 to be held in November-12 to 14.

      As indies it's a big encouragement for us!
       
      Playstore: https://play.google.com/store/apps/details?id=com.freakoutgames.chromaflyer

      iTunes : https://itunes.apple.com/us/app/solbot-energy-rush/id1368418939?ls=1&mt=8
                                                                                   
    • By Arsh Panesar
      Hi, I'm a beginner game developer and i have an original game idea for a shoot 'em up video game. But I'm not a professional designer so i dont know if the idea is worth making or not. So, i need some advice for my idea. If someone wants to help please contact me at: aparsh123@gmail.com
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!