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    • By Alladin
      Got an amount of inspiration and made this game. It's humoristic and satiric, so don't take it too seriously)
      Here you play as a priest and your main task is catching the kids. Steam store page: 
      https://store.steampowered.com/app/915730/Catch_The_Kids_Priest_Simulator_Game/?beta=0
      Gameplay trailer:
      https://www.youtube.com/watch?v=7cRWIyXU1dc&t=0s
      If you have any suggestions, advice or something else, write here)
       
       
    • By oeryilmaz
      Hi,

      I recently read Mat Buckland's Programming Game AI by Example book, I also watched Dave Mark's Utility Based AI GDC videos. And I'm confused about the difference of Goal Driven Agent's and Utility Based Agent's. 

      In Goal-Driven Agent Behavior section of Programming Game AI by Example, Mat Buckland wrote formulas for deciding which goal to be selected. And as I understand, in Uitlity Based AI characters also selecting goals(actions) based on some formula(curve formulas for example). 

      Is the Goal-Driven Agent Behavior section of Programming Game AI by Example written wrong or the only difference between Goal Based AI and Utility Based AI is curves for selecting goals(actions)?

      Thank you.
    • By ProjectTaival
      Something about me and my vision for the project:

      I have been interested at making games since I was a teenager, but never had the courage to even try, due to my personal issues I have encountered in life. But that has changed recently, as during the years of recovery I have gained more confidence in my ability to learn new things and have had extensive experience in Google Sketchup, as the picture above shows. After reading how it can be used in conjunction with Unreal Engine and Unity 3D, I decided to give it a try, no matter how hard it could turn out to be. This project is an attempt to have a new beginning and thus a very important step forward in my life, which makes it all the more important for it to be a success. I'm not seeking triple A quality and try to keep my goals achievable, but at the same time want to try my utmost to bring my vision to life without sacrificing too much visual fidelity.

      Hideo Kojima and the Metal Gear -series has also been a huge inspiration to me and I think that at least one aspect of Hideo's advice can be used in the Project Taival as well - "Betray your audience". I want to make this game in both story and mechanic wise, to be as unpredictable as possible.

      I started up as an Indie Game Developer in December 14th, 2018. I have always loved to be able to think freely - no matter how silly some idea might sound at first, I just have to entertain the idea to see if I can find some non-obvious creative value in it. Innovative ideas need analytic thinking, which have helped me tremendously on anything that requires creativity, like creating 3D models to plan out carpentry solutions as a carpenter.

      To summarize some features of the game, here is a short list of things;

      - The game will be in First Person perspective.
      - It is going to be divided in multiple games, so be sure to expect a sequel.
      - All the final assets are going to be original content or modified from free assets.
      - Paid assets remains a possibility, depending on the amount of donations and pre-orders.
      - The game is based on modern days, but the roots of the story are much deeper in time.
      - 2 layer game world, similar to Silent Hill, but different.

      My personal goals for this project are;
      • Get better at 3D modeling on more various selection of modeling software.
      • Learn to make presentable music.
      • Study on how to make animated videos from scratch.
      • Get to know some basics about several game engines, before choosing the one that I will use.
      • To improve my storytelling and compilation skills.
      • Bringing to fruition a marketable end result and registering a Game Development company.

      For all the latest information, you can subscribe to these social media sites;

      https://www.youtube.com/channel/UCdrMyKZohHIQq0qTTNmjHYQ/about
      https://www.reddit.com/user/ProjectTaival
      https://www.facebook.com/projecttaival
      https://www.instagram.com/projecttaival/
      https://plus.google.com/u/0/109642573532621061672

      The best kind of free help you can give me, is advice and constructive criticism. I'm always ready to learn more on how to market my creations and first and foremost develop them in the first place.
      Second best and free kind of help you can give me, is to spread the word anywhere.

      Thank you for time.

    • By Ozden79
      Hello Everyone, 
      http://www.youtube.com/watch?v=V4BEluerj0c

      Clan N is a beatemup game which combines the classic arcades gameplay with today's modern brawlers. With an ancient far east theme, you'll get challenged across 7 different levels with many different enemies, mid/end level bosses and casual mini games integrated into main gameplay.

      Features
      A fast paced beatemup which combines the classic arcades gameplay with today's modern brawlers. A main story with 7 levels divided into more than 50 sections. Levels contain casual minigames which are tightly integrated into the main story and can be played separately as well. Can be played as local or online coop with up to 4 players. A slick and clean pixel based graphics with accompanying far east inspired music and sfx. ScreenShots

       

       

       

      More information
      WebSite : http://www.clanngame.com/
      Reveal Trailer : http://www.youtube.com/V4BEluerj0c
      Steam : https://store.steampowered.com/app/982670/Clan_N/
      Let me know any questions you may have and happy gaming!
    • By khawk
      Splash Damage, developers of Dirty Bomb, have released the game design document, art book, and soundtrack for Dirty Bomb. According to their blog post:
      The Game Design document includes hundreds of pages of designs, sketches, notes, concept art, biro drawings, user stories and more. It can be downloaded here: link
      The Art Book looks at many of the original concepts for Dirty Bomb; from maps and characters to weapons and vehicles. It can be downloaded here: link
      The original soundtrack can be downloaded here: link
       

      View full story
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