Project One Day - Update #1

posted in kseh's blog for project One Day
Published June 06, 2018
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I created the project page for "One Day" about 3 months ago so I thought it's about time to write something more.

In general the project is to create a story on rails kind of RPG project. Fairly simple functionality with just the player moving characters around and having them give their lines when appropriate. After all the lines have been done for one particular scene, progress on to the next scene.

This is the first project I've worked on in quite some time where the level wasn't relying on procedural generation. I had found last year that I had minimal facilities for building levels other than loading in a basic tile map. I had managed to throw together some in game level editing capabilities fairly quickly but when I started including some old classes from another project there was a lot of work to bring everything up to date.

Recent work has been sorting out serialization related stuff for actors within a level. I've never had to handle things before where you have a level at an initial state and then it's possible the player has saved the game and you want to reload from there.

Other assorted things I've looked at the past few months:
  * I haven't dealt with tile collisions in years and some work was needed to handle collisions with multiple tiles.
  * Have an actor follow a set of tile waypoints.
  * Trigger an actor to follow a set of waypoints after completing a conversation
  * Attaching clothing to actors, paper doll style.
  * Defining a character using a text file and loading that file.

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