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    • By nsmadsen
      In the first episode of Madsen's Musings, I discuss the issue of being too self critical about your work and how that can get in the way of your progress.
      Wanna learn more about me or my work? Go here:http://www.madsenstudios.com/
      Subscribe to my YouTube channel or follow me here on GameDev.net to see all the latest updates.
      A transcript is provided below the video.
      So I'm walking my dog Kobe, she's right here, and I had this idea -- this thought -- that I noticed myself, and so many artists seem to deal with feeling like they're inferior, or they're somehow a fraud and people are going to find out that they've been faking it this whole time.
      This is something that plagues so many people, from the highest tiers to the newest beginner in our industry, and just some ideas -- some thought -- that came to mind for me with the right ratio; with the right balance it can be an ok thing to have hypercritical thoughts about your playing, but it can quickly turn to a negative thing if it's out of balance.  If you are too negative; if you are too hypercritical about your playing; if you don't appreciate what you're doing well.
      You want to have a list of things that you can work on.  You want to have a list to say "these are objectives that I haven't met yet".  But you also want to relish and enjoy; appreciate and recognise the things that you do well.
      I'll give you an example:
      Oh yeah, quick story.  In 2014, I was fulltime freelancing and I had a brief lull in work, so I joined Fiverr -- that's with two Rs: F I V E R R.  I joined that service to offer remote saxophone recordings.  (Mosquito on my face.)  I didn't know how well it would go.  I thought "well maybe if it goes well it'll keep me on my horns a little bit more often and also it will help me just fill up my schedule and get some extra cash."  Before doing Fiverr I used to be really critical about my saxophone playing feeling like "oh I don't do this like this player over here" or "that player over there is really really good at this approach", that sort of thing, and... not to brag, but to put it humbly, the response from Fiverr has been great!  It's been really really positive.  I've done something like over 580 projects on Fiverr, have a 5-star rating from about 99% of my clients, and that's fantastic!
      And it's made me realize that there's things in my playing that people appreciate and that they want to have... they want to have in their songs.  (Sorry, I've got some people behind me I guess.)
      Anywhoo, if you're feeling in fear about your performance as a musician; as an audio professional; as a composer or sound designer, you know what?  Keep it in check.  Let some of that propel you and motivate you to get better, and let some of it just roll off your back because you want to keep your morale high.  You want to keep your enthusiasm and you want to keep your self-confidence high.
      Artists just tend to be hypercritical of themselves.  Artists to be very sensitive and feel like they suck.
      So there's this TED talk I watched and it discussed why people feel like others are more creative than they are and it's a real simple premise: When you look at someone else's finished work you don't see the whole process.  You don't see all the doubt.  You don't see all the terminal, or even just not knowing what to do next; the evolution of ideas that the person goes through to finally get to the end product.  Instead you're seeing the end product, and you're saying "man, this is awesome, I could never do something like this."  But that's just not reality.
      So what is the takeaway here?  The takeaway is to have a healthy balance of being critical about yourself as a musician and also appreciating and recognizing what you do well.  I think in the long run that can help keep you more motivated to stay in music, to stay on your horn, to stay on your instrument, to feel good about the efforts you're putting into it, and yeah... I'm gonna have a beer.
      [Out takes]
      [Wayback Machine Archive]
    • By Melodrive
      Hi Everyone!
      After being in private alpha for a few months, we've now released our AI music engine on the Unity Asset Store in open Beta as a Unity plugin. Melodrive is an engine that generates an infinite music stream that can adapt to the unique and complex requirements of a video game. We use state of the art synthesisers and samplers, along with pro-level effects and mixing to render the score generated by the AI. Melodrive comes with full Unity support out of the box, and is easily extendable to any other platform or technology with the native dynamic library. Developers and end-users can create their own music, by changing style and emotion, melody and instruments, in an instant, on the fly. Please note that this version of Melodrive is geared towards developers with little to no musical skills. We'd love to improve the engine and add features in order to extend the capabilities of professional musicians, but this will come at a later time!
      Here's a short trailer that gives you an idea of what you can do with Melodrive:
      You can download Melodrive Lite Beta for free from the Unity Asset Store at https://assetstore.unity.com/packages/audio/music/melodrive-lite-beta-129271
      We'd love to get feedback and suggestions to improve our music engine. For this, you can join our Discord: https://discord.gg/ZGvF9NX
    • By Gayane Aslanyan
      I am very interested in making game music, but I don't have any experience in making music digitally. 
      I have classical music background, I played piano since 5 years old and now am a student of conservatory. So I have knowledge of musical theory. 
      My question is where do I start?
      I'm currently exploring FL Studio, is it fit for my purpose? Should I buy a course of game music composition? Or maybe free tutorials would be enough? 

      Any advice is welcome!
    • By Verblendet
      My name is Carlos Jiménez, I am a sound designer and music composer for video games.
      I am looking for passionate and active independent teams or developers to work and create the best possible projects.
      I have experience with a lot of genres, always open to learn and know new frontiers.
      My main tools for the creation of music and sound are:
      Presonus Studio One 3
      Avid Protools
      Propellerhead Reason
      Native Instruments Komplete
      (a lot of instruments vst)
      Field recording
      Finale and Sibelius for musical notation
      Fmod and Wwise
      Unity (I can integrate the audio in the project)

      Here you can listen and see some samples of my work.


      https://www.youtube.com/watch?v=Iz6phBoWcsY&feature=youtu.be   https://youtu.be/gPt8RKOHzRA   https://www.youtube.com/watch?v=qsJqgQDb0dA




      https://store.steampowered.com/app/776720/Dungeon_Gambit_Boy/ Do not hesitate to contact me:
      Discord: Verblendet # 6007
    • By YouFulca
      Recently I`ve released new orchestral music asset for FREE on my website. I made this song as main theme for kind of fantasy games.
      Of course it`s completely optimized for looping and you can also use this for any other scenes.Check it out!
      Terms of Use
      All assets are free of charge, but all copyrights vest with "YouFulca".  The assets cannot be repackaged on a CD or in data form for resale or distribution. You are of course welcome to store them on a CD, iPod, or other media for your own personal use.  Assets can be freely edited to suit your needs.  You can also cut and loop pieces from a song or add effects to a voice asset to make it sound like a different person. Almost all audio assets on this website can be used with any game development tools.  and please check the detail in this page.  

      View full story

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