Jump to content
  • Advertisement

Where are we?

Digitized God


It has been around three days now since I started developing my OSF (Operation Sulfur & Fire) and I am very happy with the results.

The game offers one basic level right now and the player has unlimited firepower (of the basic missile).

A playable prototype can be found here








Current Main Menu :





Things I plan next :

Create game menus and buttons with smooth transitions, I believe that a good UI is important right off the start.


Recommended Comments

I designed a game that looks sooo similar to the one you've made.  But your's looks much better.  Can you show a video of the attack animation? 

Share this comment

Link to comment
10 hours ago, Awoken said:

I designed a game that looks sooo similar to the one you've made.  But your's looks much better.  Can you show a video of the attack animation? 


Thank you, I would very much like to see your work if possible.

I have updated this blog post with a quick raw gameplay footage just so you can grasp the idea of it.

Share this comment

Link to comment
On 6/29/2018 at 3:06 AM, Digitized God said:

I would very much like to see your work if possible.

I will definitely try to dig it out. I made it in Flash years ago.  I have it saved someplace.  When I find it I'll send it your way for sure. 

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • What is your GameDev Story?

    In 2019 we are celebrating 20 years of GameDev.net! Share your GameDev Story with us.

    (You must login to your GameDev.net account.)

  • Blog Entries

  • Similar Content

    • By snacktime
      Looking for feedback from someone who has done this, mainly just to confirm that my guestimates are not way off.  I know enough to be dangerous not my area of expertise.
      Trying to budget for a custom 3D skeletal animation system with cross fading and 2 layer blending.  Context is Unity.
      My thought is someone who has done it before could probably get the core features working in some form in a month.  But by the time you factor in everything like bugs, performance refactors, platform specific gotcha's, whatever, it's probably around a 6 month job to get something actually usable in game.
      Does that sound reasonable?
    • By RoKabium Games
      Which one of the 4 menus in SAMA is your favourite? 1, 2, 3 or 4?
    • By horror_man
      Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game.
      About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing) scene, where a group of prisoners are left behind in an abandoned underground facility. It would play similar to Dead Space combined with Penumbra and SCP: Secret Laboratory, with the option of playing solo or multiplayer.
      Engine that'd be used to create the game: Unity
      About me: I'm a music composer with 4 years of experience and I'm fairly new in this game development world, and I'm currently leading the team that'd be creating this beautiful and horrifying game. I decided that making the book which I'm writing into a game would be really cool, and I got more motivated about doing so some time ago when I got a bunch of expensive Unity assets for a very low price. However, I researched about how to do things right in game development so I reduced the scope of it as much as I could so that's why this game is really based in a scene of the book and not the entire thing. Also I'm currently learning how to use Unity and learning how to program.
      Our team right now consists of: Me (Game Designer, Creator, Music Composer, Writer), 3 3D Modelers, 2 Game Programmers, 1 Sound Effect Designer, 1 Concept Artist, 1 3D Animator and 1 Community Manager.
      Who am I looking for: We are looking for a talented and passionate programmer that's experienced with Unity and C#.
      Right now the game is in mid-early development and you can see more information about it and follow our progress in our game jolt page here: https://gamejolt.com/games/devilspunishment/391190 . We expect to finish some sort of prototype in 3 months from now.
      This is a contract rev-share position
      If you are interested in joining, contributing or have questions about the project then let's talk. You can message me in Discord: world_creator#9524
    • By Meovyle
      im new to this forum and i want to ask about which engine i should choose.
      I want to do a 2D round based game (like the flash game 'Sonny' & 'Sonny 2' and i understand the basics of python, C and C#. (Did in school and private, but never coded anything privatly)
      The game engines im looking at are Unity, Godot or Gamemaker. What are the pros and cons of them? (And it should be free to use)
      If you have any other suggestions feel free to share them.

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!