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Tower Defense Challenge - Part 7 - Building & Selling Screenshots

Rutin

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Part 7 of the GameDev.net Tower Defense Challenge:

I'll need to wake up tomorrow around 5 am to finish this up, but I've completed the following today.

- Fixed camera stutter

- Mouse Tile Clicking (Builds and Upgrades are Key Commands though)

- Programmed Tower Building and Selling

- Programmed all Tower Slots (600 on this map are possible)

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I just need to enable the shooting and effects for each tower with range. Since the pathfinding is done, I need to add in health bars for the rock creatures. Once this is all done I'm very close to the finish line! Few things left like GUI updates - There is a menu above but it's not included in the screen shots. Then I need to add in gold per kill and upgrades. I'll do the main menu and audio last as it wont take more than 15 minutes to setup. :) 

I'll be taking the full day tomorrow to work on this before the due date.

If you missed Part 6, check it out.

 

 



3 Comments


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It is looking good and I'm glad you seem to have the GUI working well! Fingers crossed you will manage in the short time! :)

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Ohhh selling entities .... I should have include that in my upgrade menu pop T__T ... probably on the beta release.

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5 hours ago, lawnjelly said:

It is looking good and I'm glad you seem to have the GUI working well! Fingers crossed you will manage in the short time! :)

:) Hopefully! Hahha!

 

2 hours ago, DexterZ101 said:

Ohhh selling entities .... I should have include that in my upgrade menu pop T__T ... probably on the beta release.

Yea, I put this in because when you're doing mazing you usually need either a cheap tower or a filler to block off the enemies. Plus sometimes you spam low tier towers to get by for a few waves to get gold then sell them off for better stuff. :) 

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