Jump to content
  • Advertisement
  • entries
    28
  • comments
    92
  • views
    4941

Tower Defense Challenge - Part 8 - Tower Shooting & Range Detect (Programming)

Rutin

1100 views

Part 8 of the GameDev.net Tower Defense Challenge:

I've been up early this morning attempting to finish this project. I have the following done today.

- Tower range collision zones with check lists

- Towers can shoot and the shot will go towards the point which triggered the action (These shots do not follow, they release towards the point of contact)

shootingtower.gif.6a46223d620d4fac16d7d1a50890279c.gif

With this done, now I just need to get a wave loaded, and tower shooting for more than one enemy.

I'm hoping I can finish this! I believe it's due before July 7th - so by midnight... Not sure what time zone as it's 1:54 PM now, and I'm running out of time. I'll be cutting back on features but it's still a stretch!

Added: More than one tower shooting, plus mazing, see comments. :) 

 

If you missed Part 7, check it out.

 



4 Comments


Recommended Comments

I just finished multi-tower shooting, and shots now collide with the creatures and vanish. :)  One step closer! I will offset the positions after to come from the orb tops. :) 

Share this comment


Link to comment

Got the maze working too now. :) 

shootingtower3.gif.1bd4facf818bf751c33ff35b5362f3c1.gif

Share this comment


Link to comment
Just now, Awoken said:

Looking gooood...

Just working on repeating shots now with a timer. :) Once this is done then I just need to create the portal and buffer zone for spawns. The exit spot is already done, just gotta add in 'lives'. Then gold for kills and upgrades. Lastly the effects but I'll have to slim it down because I have only until UTC -12 to finish which is 6 AM my time to finish :D 

I'm working like a mad man though! Bit hard considering I'm programming it all from scratch, no engine. :D 

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!