Not a lot of time this week, but managed to work on two elements of the game. First off I've been busy creating a few more friendly robots including Gyro, shown below.
This will be one of the robots controllable by the player capable of flying for short distances. With islands and tall towers featuring heavily in the level design this will open up the possibility to have a variety of puzzles where the player will need to swap around from robot to robot to advance - Gyro will be able to, as long as there is enough fuel left, fly from tower to tower or to other islands to collect items normally out of reach. In addition I've nearly completed another robot, this time with a few interchangeable elements so the robot can appear several times as villagers and so on.
The second area I worked on was adding additional sections to the game map - nothing too exciting as it mainly involved adding scenery between puzzle / action zones. However I have also started on a multi step puzzle linking the start zone to more advanced zones.