Advertisement Jump to content
  • Advertisement

And More Robots ...

Jon Alma

659 views

Not a lot of time this week, but managed to work on two elements of the game.  First off I've been busy creating a few more friendly robots including Gyro, shown below.

Gyro1.jpg.04ab14dd20c37957d1b1a2f2e7a1a494.jpgGyro2.jpg.45e0bb017c1e4418032fd930b5af6a41.jpg

This will be one of the robots controllable by the player capable of flying for short distances.  With islands and tall towers featuring heavily in the level design this will open up the possibility to have a variety of puzzles where the player will need to swap around from robot to robot to advance - Gyro will be able to, as long as there is enough fuel left, fly from tower to tower or to other islands to collect items normally out of reach.  In addition I've nearly completed another robot, this time with a few interchangeable elements so the robot can appear several times as villagers and so on.

The second area I worked on was adding additional sections to the game map - nothing too exciting as it mainly involved adding scenery between puzzle / action zones.  However I have also started on a multi step puzzle linking the start zone to more advanced zones.



2 Comments


Recommended Comments

I really like your robots and the art style, reminds me of borderlands! :) 

Share this comment


Link to comment
11 hours ago, Rutin said:

I really like your robots and the art style, reminds me of borderlands! :) 

Glad you like them - it took a while to get a look for the characters that fitted in with the art style being used for the wider world, but I think I've got it now.  As for the comparison with Borderlands, I hadn't noticed that before (mainly because I've never quite got round to playing the game) ... but it's true there is a similarity.  In part this is probably due to the black borders on all objects (although I actually got this idea from Hob with this game really influencing the art style).  And looking at the texturing / colouring there are also a few similarities to Borderlands.  However, the gameplay experience should be a little different ;)

Next step is to get the robot flying ... could be 'fun' as that will firstly involve combining joint based animation for the robot with rotating gyrocopter blades (rotating components are already implemented for static objects, but not for characters).  Second up will be testing the collision code for flying objects .. as the code was developed for ground movement this could be interesting ...

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • What is your GameDev Story?

    In 2019 we are celebrating 20 years of GameDev.net! Share your GameDev Story with us.

    (You must login to your GameDev.net account.)

  • Blog Entries

  • Similar Content

    • By Ramman
      Hi,
      I have been practicing the OpenGL tutorials and doing some text rending.  Now its time to build a simple program with various UI components.
      The components are basic but  separate.
      I have;
      A 3d  space area where I can rotate around my 3d model I have a text status box at the bottom that informs me of progress / events of the simulation I have filtering boxes at right hand side I summary performance count on bottom right I have a rough mock up attached.
       
      The question I have is:  
      Where can I find information / examples about putting the different elements together, so 3d area scales objects correctly, layout is "owned" by the correct space.
      So the separate  components can be rendered in a single scene ?  For example 3d area which say is 80% of the screen area, is still a scaled replication of the 3d model.
       
       
      All code is in C++/Open GL 3.5
       
       
       
       
       
      Thanks
      Ramman
       

    • By Newfang
      Here is some of my work, anyone interested in making something happen? Asset pack, game dev, whatever, just need someone active. Preferably UE4. I've started a game concept, with the beginnings of GDD, but need people willing to contribute to ideas, GDD, etc. Doesn't have to be "my game".



      I've got a huge stockpile of assets like Barrels, Crates, Fences, Modular wood, stone, hand painted grass textures, Walls, Doors, Windows, Panels, Roofing, Columns, Stairs, Characters, Weapons, Chests, Minion models, Some foliage, all licensed to me (Via Blender), just waiting to be used.



      I'm definitely not the best, but I'm about to Graduate with a GD Bachelors. All C to AAA game company positions seem so stressful and competitive according to contacts that I've accumulated during the years. I really don't care to pursue that career outside the realm of producing my own games with qualified people. I've got a great job as is, plenty of time to work on my projects, Just need competent partners to produce games. If you are the best of the best, but only respond to tasks once a month, It's not worth the time. Be active, Motivated and capable - even if you aren't the best... Want to learn, progress and potentially make money. That's the GOAL.

      Sorry for the wall of text, Just easier to get it out there before going through the meeting process to get nowhere. 





    • By Eduardo Sousa
      https://docs.google.com/forms/d/e/1FAIpQLSfG00W-FgqLl4kX92VEIyptXeXIzE__FZlspXi-2-v0K1OBBA/viewform
    • By INTwindwolf
      THE PROJECT

      INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
      Please note that all of our current positions are remote work. You will not be required to travel.
      For more information about us, follow the links listed below.
      INT Official website
      IndieDB page
      Also follow social media platforms for the latest news regarding our projects.
      Facebook
      Twitter
      3D CHARACTER MODELER
      We are looking for a 3D Character Modeler to create and polish 3D characters for the game. You will be collaborating with the team in creating 3D characters that meet polygon-count and texture quality requirements. You will also need to be able to enact upon instructions from the Art team Lead and the Project Lead.
      Your duties include:
      Create 3D characters conforming to the polygon-count requirements. Skinning and un-wrapping of models created. Make adjustments to created models when required. REQUIREMENTS
      To be successful in this position, following requirements apply:
      Have working knowledge of 3D modeling suites. Understand import/export requirements for Unity Engine integration. Excellent self-management skills. Excellent attention to detail. Excellent communication skills. OTHER OPEN POSITIONS
      3D Environment Modeller
      Website Manager
      Unity Engine Programmer
      REVENUE-SHARE
      The project is marching increasingly closer to be ready for our crowd-funding campaign. Being an Indie team we do not have the creative restrictions often imposed by publishers or other third parties. We are extremely conscientious of our work and continuously uphold a high level of quality throughout our project.
      We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Your understanding is dearly appreciated
      TO APPLY
      Please send your Cover Letter, CV, Portfolio (if applicable), and other relevant documents/information to this email: JohnHR@int-game.net
      Thank you for your time! Please feel free to contact me via the email provided should you have any questions or are interested to apply for this position. We look forward to hearing from you!
      John Shen
      HR Lead
      Starboard Games LLC
    • By zombieslayamr
      Hello everyone,

           I'm having some trouble thinking of some mechanics and so now I'm turning to some forums to get suggestions from people. My goal with this prototype to come up with some concrete mechanics to work with for a 2D puzzle platformer. 
          So far, I've come up with two mechanics, but there's a lot of room for improvement and room for more mechanics to work on and test. However, here is a quick demo of the prototype.
         

      Teleporting Prototype.mp4  
      Since the video, I've added another level and tweaked the mechanics just so it feels better when playing. I really enjoy the teleporting mechanics, but would like suggestions on how to improve it and also suggestions on other mechanics that could complement the teleporting. 
      If you want a more detailed version of the mechanics, here you go:
      The player has some default platformer movement (Jumping, moving back and forth, and collisions with walls) The player can teleport from one location to another The player is only allowed to teleport to location the player has access to. (For instance, if an area is closed by a platform, then that area cannot be teleported into. The prevents the player from skipping parts of the level.) The player is allowed to pull levers which move platforms in the level. It also allows the player to teleport into new areas of the level. The player is also allowed to reclose the platforms. Any suggestions are really helpful, and will help improve this game! Thanks in advance!
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!