I'm a game designer, artist, and game content creator who's been working in the industry on/off for many years. My work has been primarily on PC and mobile puzzle and action games (Here's an oooold article: https://www.gamasutra.com/view/feature/130053/breaking_down_breakout_system_and_.php)
I've decided to develop one of my prototypes into a game. Closest description would be a mashup of Mario Brothers, Mount Your Friends and Cut the Rope. Single or local multiplayer. Unity 2D.
When I began this project in my spare time a few years ago, it was a series of paper and visual prototypes and there were many unknowns. Since then I've been lucky enough to have pitched the design to a university game incubator in 2017 and have it accepted and developed as a capstone project through Fall/Spring semesters (won best-project award). This has reduced the unknowns dramatically. I've also refined and evolved the theme and art style. Thus my decision to proceed with developing the prototype into a game.
I've done level scripting in Lua and Objective C, but I don't really have the coding chops to proceed on my own. Thus I'm looking for an experienced developer with numerous games and prototypes under their belt (bonus points for "2D physics-thing" prototypes and games). Ideally several years of Unity C# work. Ideally based in the U.S. since I'm on the east coast.
This would be a variable amount of revenue share based on contribution (anything from: 4-16 hours per week for a ~12 month duration). If you're local, there's the possibility of other types of compensation as well (free meals, computer test equipment, etc). I estimate project completion Sep-Dec 2019.
I'll provide A TON of specifics for serious inquiries in the form of a brief screenshare walkthrough and short design pitchbook.
Start would be in early September.
***Please message me on gamedev.net***
***Please include the usual details required to determine qualifications/experience***
***Please be over 18***
THANKS FOR READING!