Jump to content
  • Advertisement

a BIZARRE Status Report 2018



It's damn hot in Germany! Isn't it the same for u?

Over the last four weeks, we've mainly sweated, but we managed to do some gamedev stuff, too! Now and then. 😉

First, we did a Status Report video, in which Charly Men talks about the achieved game successes of the last year as well as about all set targets till next year in July approx.

It’s a summary in which you can consume all important facts about the game in “only” 10 minutes.

We continued painting walls but that’s not new at all. It’s a tricky mission that will last weeks.

We also continued fine tuning Clearwaters shooting behavior. We modelled a gun. The gun that, shot by an unknown, will hit Clearwaters head in the first scene.
From then on, Clearwater will start receiving bizarre visions.

We modeled a one-handed shooting animation in which he is also walking, and we created a more accurate shooting animation holding the gun with both hands. We adapted his hands and fingers to the new gun and attached the weapon to his hand via envelopes.


We created some new facial animations for Clearwater, all relevant for the video. We want to make a drama out of the thing and keep the facial expressions hidden, just until the new video is published. 😛

The book writing is stopped at the moment as no one can write absurd horror scenes at 35 degrees. The sun, all the flowers, baby ducks and sun cream. Come on!!!

What to do in the next 4 weeks?

We continue texturing the game environment of the first game scene.

We want to switch between the one-handed and the both-handed shooting animation. We need to program that in UE4. We must check out how he can use his gun best.

We want to create a first test sequence for the new video in Clearwaters apartment. From the videos beginning till its end. Did we miss something, do we need more animations, more code, more texture?

It’s time to think about the background music for the new video. How would the BIZARRE music sound?

Continue writing the book BIZARRE Episode I as soon as the baby ducks get older.

Now then, ladies, let's get in the pool!! 😄


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By khawk
      In an aggressive move to lure developers, Discord will allow developers to self-publish games with a 90/10 revenue split. The announcement claims developers are creating their own stores and launchers to distribute their games instead of focusing on what's really important.
      Read more on the Discord blog here.

      View full story
    • By khawk
      In an aggressive move to lure developers, Discord will allow developers to self-publish games with a 90/10 revenue split. The announcement claims developers are creating their own stores and launchers to distribute their games instead of focusing on what's really important.
      Read more on the Discord blog here.
    • By Thing Trunk
      Our hack & slash game, Book of Demons is exiting early access in less than an hour (8am PST) and we're doing an AMA live on reddit 
      Feel free to join and ask us any questions
    • By tspartant
      Hey everyone! My name is Ryan. 
      Visualistic Studios is looking for experienced developers of all talents to join a game development team focused on completing contract work for compensation. 
      Work Description
      Typically you will either be assisting the team or working on your own contract.
      We usually bid $16-$25/h, however contracts can go above and below that so all pay grades are welcome, just be realistic. 
      Short Term Contracts
      Long Term Contracts
      We have the highest priority for these skills right now
      Programming - Unity, Unreal Blueprints
      Environment Artist
      Character Artist
      Character Animation
      UI Artist
      3D Asset Optimization
      VR/Mobile experience is a plus. 
      The Process 
      All communication is done through discord. All tasks and design documents will be laid out in "HackNPlan" for organization. 
      Initially, you'll get in contact with me and answer a few questions so I can get a scope of your experience. Afterwards, our outreach team will start looking for jobs that fit your description. Nothing is guaranteed, but if we know you're interested we can start looking 
      Our Experience
      For the past 3 years I've been working in game development contracting, and the past year I've been working full time from home. Since then, I've received more and more contracts and I'm now at the point that I have too many for myself to handle. This sparked the idea of creating a game development team for contract work! I've also been running my own hobby company for 5 years, and have a lot of experience in team management. 
      Get in contact!
      Please fill out this form so we can get all of the information out of the way, then we'll get in contact with you!
      Thank you everyone for reading, hope to hear from you soon!
    • By khawk
      Today Epic announced that throughout 2019 they will be launching a large set of cross-platform game services built originally with Fortnite. These services, built across 7 platforms and tested with over 200 million players will be free for all developers and open to all engines, platforms, and stores. All services will also be operated in a privacy-friendly, GPDR-compliant manner.
      The service will launch with a C SDK providing access to the online services along with Unreal Engine and Unity integrations.
      Services will include:
      Cross-Platform Login, Friends, Presence, Profile, and Entitlements (coming Q2-Q3 2019 to PC, other platforms throughout 2019): Provides the core functionality for persistently recognizing players across multiple sessions and devices; identifying friends; and managing free and paid item entitlements. This will support all 7 major platforms (PC, Mac, iOS, Android, PlayStation, Xbox, Switch) to the full extent each platform allows per-title.
      PC/Mac Overlay API (coming Q3 2019): Provides a user interface for login, friends, and other features in a game-agnostic, engine-agnostic way.
      Cross-Platform Voice Comms (coming Q3 2019 to all platforms): Epic is building a new in-game voice communications service supporting all platforms, all stores, and all engines, which will be available for free. (For developers needing an immediately-available voice solution, check out Discord, Vivox, TeamSpeak, Ventrilo, and Mumble.)
      Cross-Platform Parties and Matchmaking (coming Q3-4 2019 to all platforms)
      Cross-Platform Data Storage, Cloud-Saved Games (coming Q2 2019)
      Cross-Platform Achievements and Trophies (coming Q3 2019)
      Learn more from the Epic blog.

      View full story

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!