Hello Readers! Development continues at a slow but steady pace. I finished level two and have been working on level three. I hope to have it completed very soon, but It looks like my new and improved timeline from the last post is already experiencing delays. While getting off schedule is not ideal, I'd rather create a quality game that is a little off schedule than a rushed game that is less fun. I must say, I continue to struggle with time and motivation as there is still a lot of work to be done. That being said, I keep going back to the old saying, "how do you eat an elephant? A piece at a time!" Being that this is my first game, I'll just take this issue as a learning opportunity and keep moving forward. In regards to development, I've added some fun obstacles, elements, and even a new character that is proving tough to beat.I hope you'll keep reading to see some of the new additions.
The third level starts out with the hero in a deep cave with lava as an environmental hazard. I created a section of this level that has lava rising upward, requiring the hero to move quickly to keep from becoming a crispy critter!
The third level has a number of walls that require the hero to find "switches" in order to unlock the wall. When the hero has found all the switches, the wall opens and the hero is able to pass.
The skeleton night is a new addition to the enemy pool. He slashes the hero with his sword and makes use of his shield to block the hero's attacks. I've died more than once facing this valiant dead knight.
There are now platforms that will drop from under the hero's feet after he has been standing on them for a certain amount of time. These platforms paired with lava are really heating things up (corny pun intended).
As always, thank you for reading. I would love to hear from you and would love to hear any comments or ideas you have. Feel free to leave a comment or email me at firstname.lastname@example.org.