Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    13
  • comments
    11
  • views
    1324

Untouched Earth Development Blog - August 8, 2018

WaterMoon

1000 views

Hello Readers! Development continues at a slow but steady pace. I finished level two and have been working on level three. I hope to have it completed very soon, but It looks like my new and improved timeline from the last post is already experiencing delays. While getting off schedule is not ideal, I'd rather create a quality game that is a little off schedule than a rushed game that is less fun. I must say, I continue to struggle with time and motivation as there is still a lot of work to be done. That being said, I keep going back to the old saying, "how do you eat an elephant? A piece at a time!" Being that this is my first game, I'll just take this issue as a learning opportunity and keep moving forward. In regards to development, I've added some fun obstacles, elements, and even a new character that is proving tough to beat.I hope you'll keep reading to see some of the new additions.
 
Rising Lava
file.jpgfile.jpg
 
 
The third level starts out with the hero in a deep cave with lava as an environmental hazard. I created a section of this level that has lava rising upward, requiring the hero to move quickly to keep from becoming a crispy critter!
 
Switch Walls
file.jpgfile.jpg
 
 
The third level has a number of walls that require the hero to find "switches" in order to unlock the wall. When the hero has found all the switches, the wall opens and the hero is able to pass.
 
Skeleton Knight
file.jpgfile.jpg
 
 
The skeleton night is a new addition to the enemy pool. He slashes the hero with his sword and makes use of his shield to block the hero's attacks. I've died more than once facing this valiant dead knight.
 
Timed Platform
file.jpgfile.jpg
 
 
There are now platforms that will drop from under the hero's feet after he has been standing on them for a certain amount of time. These platforms paired with lava are really heating things up (corny pun intended).
________________________________________________________________________________________
As always, thank you for reading. I would love to hear from you and would love to hear any comments or ideas you have. Feel free to leave a comment or email me at watermoongames@gmail.com.
_________________________________________________________________________________________


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!