Doru on a quest to save her father from the hands of slave masters and a jealous god. As she embarks on her journey, she unveils the mysteries of her life together with the hidden truth of her birth and how she's a demi goddess. Now, Doru must save not just her father but her people and as she treads on a path filled with dangers,and thrilling adventures she meets with dark magic other demi gods demons and spirits. with a shocking betrayal.
i'm thinking rpg mechanics with a small amount of fantasy what do you guys think i'm just starting ... i've already written the entire story line would be way too long if i wrote it all on here....
PS: i'm still working on a name but i kinda like this one
here is my entry for the Dungeon Crawler Challenge. I will not have much time in the coming weeks so I have published what I could do right now with the time I had. Only had time to make one level.
I will write the Post-Mortem in the next few days.
The download file is a .zip, and there is no installer so you need to find the .exe in Binaries/Win64.
Controls are WSAD keys to move around, left mouse button to attack, mouse to move camera around, H key to drink health potions, M key to invoke in game menu.
To open chests you just touch the front of the chest with the player, and walk over it when opened to pickup the loot.
Let me know how it runs because the build does not have resolution mode change options and I made a scalable build, which is only scalable on my system.
I'm developing an engine for a 2D game in C ++ and for some days I've been looking for a way to protect the images and audio of my future game. I know there is no 100% protection and that someone would be able to open these files, but I mean the regular user who just installed the game, prevent it from modifying the sprites, change the sound, overwrite the xml files with game map data.
I downloaded some games made in Unity and noticed that a .assets extension is used, in Diablo 2 it is used .ma0, .mpq, .data, in FEZ .pak, in Super Meat Boy only a .tp file. In other words, you can not open and edit any of these files in a text editor or unzip with winrar, they offer a minimum level of protection. How is this done? Do I have to create my own binary file format or is there any program that makes it easier to work?
By Sakirin is Cool
I represent Node Collective LLC. We're working on a pretty small, adventure project, similar in linear style to "Brothers: The Tale of Two Sons." We're all working quite hard to accomplish this project, and really collaborating on ideas. It's about the adventure of a wife, to find her missing husband on a snowy winter planet, with aliens, and foreign entities. Including, from a development standpoint, an open field for planting and expressing creative ideas. Our team consists of professionals, college grads, and hobbyists. Perhaps you'll learn from others, and gain good experience. We're a pretty tight team/family here at Node, and we're looking to expand the company in the future towards larger projects.
What we're looking for,
We're pretty stocked up and everyone, from graphics designers to modelers to sound designers. But we have a pretty limited staff count when towards the programming and level design side of things. So, any of those are much appreciated, although you're free to contact us if you're anything else.
contact me on Discord @ Tannoy#0850
I would like feedback and ideas on how to improve the UX for an indie game I am working on, in Unity. First of all, I am not an artist so pardon the quality of my art assets. What I have in the UX below is a 3D character and a piece of interface that displays some stats about his limbs, such as arms and legs. The limb UX is connected to the limb it represents with a line (drawn with the Line Renderer component in Unity). The problem I am having, and what I want feedback and improvement ideas on, is that the line in question is difficult to distinguish from the background. I've tried different colors, but none seem to work well. Also, because i didn't want to make the line thick (it's current width is 0.02), i couldn't really have any significant outlining. I am open to making the line thicker though, if that would look better and make it stand out more, and also if it works well with the limb UX.
The bottom line is that I want the line connecting the limb UX to the limb to stand out and be easy for the player to distinguish from the background. Also, I would like feedback on the limb UX itself, that's the shape outlined in purple. I am thinking it should probably be bigger and I am not sure that purple works well with the rest of my level.
The first two images below are screenshots of the UX i want feedback on. The second two are ideas i've been bouncing around about to how to improve the UX in question, though I am not sure it would look any better.
So what are some ways I can make my UX interface stand out more and look better?