Dev Diary: Concept Art

posted in bencinStudios for project TetraBlaster
Published August 24, 2018
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BencinStudios Dev Diary August 22, 2018

Early in a video game's development, specifically when it comes to the artistic style, brainstorms create ideas and those ideas become concept art.  Artists will take cues from real life and infuse them into a concept that feels authentic yet has a uniqueness all its own.  It's that uniqueness that's key to developing a game that stands out among its peers, and one that players want to experience for themselves.

At bencinStudios, our talented lead artist Seth has been working on some new concept art for a 2D platformer.  These specific pieces of art are all water-themed enemies for one of the potential levels in the game.  You can see how Seth has taken some visual cues from a real-life counterpart and integrated those ideas into his concepts.

Concept Art 1

Concept Art 3

Ranging from a riff on a "seahorse" to an "angler fish," Seth has managed to give each character an instant personality that will help the game programmers translate it into a gameplay experience that will thrill players.  As the team moves through the game development process, it will be interesting to see how these conceptual illustrations turn into specific in-game assets, including how they move, how they attack, how they die and so on.

Concept Art 2

Concept Art 5

Stay tuned for more game development goodies from the bencinStudios team!

 

 

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