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Mobile SOSCC v1.3 Changelog

SOS-CC

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Hey All,

The update has been submitted to Apple!

Here is the changelog of all the changes.  It turned out to be a pretty big update.

Next update will focus on integrating GameCenter, Leaderboards for Endless Runs, Cloud backup, and Achievements!!

 

Game is Completely and Fully MFI Compatible!

  • Play the entire game without ever having to touch the screen with an MFI controller connected.
    • Now when you connect an MFI controller the onscreen buttons no longer show
      • No more blocking the view with your thumbs and buttons
      • if you disconnect the controller while playing the buttons will re-appear
      • Precise controls
    • Can now control Title Screen, Store (Pharmacy), Option Menu’s, and Pause/Inventory Screen with the controller!
    • All interactive objects like diary pages, signs, and medical supplies are controller compatible!
  • Updated the Controller+ How To screen with updated description for the new controls

Improvements Made:

  • Adjusted the IAP 
    • it will now award 100 coins (from 50) every purchase
  • Added new Shop (Pharmacy) Upgrade
    • you can now unlock Endless mode using 100 coins
    • Permanent unlock
    • you can still unlock endless mode by completing the game, but now for those who wish to unlock it with coins can do so. 
  • REQUESTED CHANGE: Made some balance/difficulty changes
    • Now the game starts off easy and progressively gets harder
    • Each Germ type will slowly be introduced so you can learn their attack behavior
    • HP of each Germ is lowered in their easy variant
    • The chance for coins to drop has increased greatly in the easy rooms!!
      • this way you can quickly earn some coins to get some upgrades that will make the harder parts of the game easier
    • Hearts and half hearts have a greater chance of dropping during the easy rooms
      • remember if you don’t need the heart come back for it later!!

 

View the full article

 



2 Comments


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Regarding difficultly modes, you can also look into just making an Easy, Normal, and Hard setting. :) 

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19 minutes ago, Rutin said:

Regarding difficultly modes, you can also look into just making an Easy, Normal, and Hard setting. :) 

I have flirted with that idea but not sure if I want to implement it like that yet....

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