Hello everyone, I am starting today a new blog called Mobile Indie Spotlight where I will be interviewing mobile indie developers from around the world in an effort to make their stories heard and share their knowledge and experience with others. In these interviews we will be discussing around product and game design, gamification techniques, a/b testing, monetization strategies, localization, app store optimization, social mechanisms, user acquisition and other useful techniques that can help mobile app publishers design and ship better mobile apps on different app stores.
Below you can find the first interview with Jacky Chou and his app Pluck it! Any feedback or suggestions are more than welcome!
We are looking for a game designer to assist with creating a game. It is a 3D first/third person battle simulator. Its set in the Viking age in Norway and we want to create a brutal but fun game with focus game mechanics. We would like to have a stamina system that is linked to a weapon and armour weight system. This system will require management from the player if they hope to survive. I have a rough GDD but I need a game designer to re write it and make it better. This project is intended to be commerical so if all goes well, you will recieve a share. You will also be doing other game design jobs throught the project. We have a handful of other devs that will be working on this, 3d artists, a programmer and concept. If you are reading this and your not a game designer but want to be involved please message me as we are still looking for other devs and artists but we cant start until the gdd is complete.
By Nilmani Gautam
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.
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What is the game like
I'm working on a game where the main mechanic is the player creates their own spells. They create spell using a sort of visual programming language
Here is a diagram showing how the spell system would work
The top spell would shoot fire out of the casters hand
The second spell would shoot a projectile in a straight line until it hit something with no other effects
The third spell would shoot a projectile and when it hits, explodes in a fireball
Armed with only their knowledge of magic the player must navigate through caves and dungeons looking for artifacts and spells to allow them to become a master of the magic arts.
What I have so far
I prototype of the spell creation system. The user can draw symbols using an oculus touch controller in the air. The computer recognizes the symbol and the user can then move the symbols around to construct spells.
List of spells I have working at the moment
Fire - does damage, burns wood, and can light torches Wind - pushes objects and puts out torches Levitate - causes the target to become weightless, when used with wind you can push even heavy objects Light - a bright light used to light up dark areas What I need
It would be great to have an artist to work with. I am going ahead doing the artwork on my own but having somebody who could take that too let me focus on the other aspects would be of great help
I would also like if somebody would take on the role of designing levels. I think this game will rely on having many different interesting encounters to force them to come up with clever solutions to problems using their magic. It would be helpful to have somebody to collaborate with for ideas in the category and to focus on trying different levels out to help me focus on the programming.
This is a picture of a regular room.
Each rooms has a chance to have props with a certain layout.
If a rock is spawn the player can try to break it by exploding it. These can spawn common collectibles like money and such...
There are many different type of layout possible, including a totally random one.
The generator simply picks a shape, an anchor position and the type of prop to be generated.
The process itself is simply a 2D boolean array. We simply draw on that array like we would in a bitmap using traditional image manipulation algorithms.
Once the array is set, then we simply add a given prop for each true cell of the array
We then finally remove every props that are either outside its room or obstructing an entry/exit point.
Right now, only two types of props can be generated, although the algorithm itself is kinda flexible.