Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Project: 13 RONIN

13 RONIN - DevLog #6 - Time for graphics




In my last blog post I showcased some of the audio I’ve been working with for my upcoming game 13 RONIN, now it’s time for graphics. But first a celebration. The 4th of October is a day dedicated to the cinnamon roll here in Sweden (yes, it’s true), which we, of course, celebrate by baking, buying and eating lot’s of (you guessed it) cinnamon rolls. Since I’m a fan of the pastry myself, I happily took part in the celebration. 

But I also had another reason to celebrate. From October and till the end of the year I’ve reduced the number of hours I’m putting in on my day job from 40 to 32 in favor of spending more time working on 13 RONIN. Big kudos to my boss for approving this! 

Main character

How do you go about drawing a samurai with realistic proportions when you don’t know how to draw?

I started by googling images on human proportions and created a reference image I could use as background layer while drawing. 

Proportions.jpg.e9127423e74aab853e8bb15c7ecf0a79.jpg                Proportions.png.216252d7cd668126bf78d4ee2e0f5e02.png

1508131981_Kendostill1.thumb.PNG.65bdab52e1c35d7e02b2937d236bf9f1.PNG        Harakiri.jpg.93e5b097ece346f1bf8b677a7b1eb405.jpg

In parallel to this, I watched a lot of old samurai movies and Kendo-tournaments and with still images from these kind of videos as reference I drew my character.


At the beginning of this project, I intended to use silhouette-looking sprites mostly drawn in solid black.


This changed over time, I had a few different ideas, but finally settled on using gray-scaled sprites with very low-saturated colors for light and dark areas.

I decided on this color scheme to keep consistent with the black and white samurai movie theme. The low saturated colors are there to make the sprites stand out from the background, but also to make the visuals more interesting. With this style, I’ve found a reasonable balance between aesthetics and time spent drawing.




In the early days of this project, I was more into ninjas than samurais and the initial idea for the game was that you as a white dressed samurai had to fight a bunch of bad, bad ninjas dressed in colorful outfits. To get started I drew a forest background.


Soon I discovered that even the best of the ninja-movies weren’t that good and I found myself switching to samurai-movies and my approach to the project changed. Now I wanted to create a fighting game looking like Limbo, with black ninjas emerging from the dark. Sometime later I re-discovered my love for low-resolution pixel-art and the Limbo-aesthetics was dropped. The code-project still carries the somewhat humorous working title of the ninja-project, it’s called “Ninja in the dark”.

I wanted to start drawing something basic, something I thought I had the skills for and choose to draw a building which I later on turned into a tavern. It’s yet not finished and I can’t promise it will fit into the final game, but it will be the background of the first public build.


Energy and score

After finishing the background I took some time to draw the graphics for player score and energy symbols. I tried a few different ideas and settled on the score written in a custom font upon a scroll-like background.

For energy symbols I also tried a few different ideas before stealing the yin-yang symbols from The way of the exploding fist and turning them red. I do love that game.

In-game graphics

There are a lot of animations to finish before the game is playable, but this is at least a taste of what will come.


Please visit www.eraserheadstudio.com for more about 13 RONIN.

Happy coding!






Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By RidiculousName
      Would any readers please explain to me the differences between FXML and CSS? I just want to create a basic GUI in JavaFX.
      For example does one work better on linux? Is one easier to learn than the other? What are their benefits and drawbacks?
    • By Ewe Tek Min
      Color Fiesta is a collection of best and most addictive color matching games with minimalism graphics and unique game level design that suitable for kids and adult. 

      You can play the best color matching game like Match And Catch, True Color, Color Roulette which are easy to learn and fun to master in one game. As a color matching game lover, you don't need to spend time searching new brain teasers any more. We will give you a ONE-STOP game experience from now on!

      Games you can play in Color Fiesta
      ★★ Match And Catch ★★
      Simply rotate the blocks so that the side of the block that face the falling ball has the same color with the falling ball. Make sure you are reacting fast enough to keep rotating the block to match the color of falling ball.

      ★★ True Color ★★
      There are several options appear on the screen, only tap on the options that the color is match with the text of the option. Stay patient and look carefully before you make your choice!

      ★★ Color Roulette ★★
      The roulette is keep rotating, make sure you only tap on it when the section is match with the color of the pointer! Beware, it's keep speeding up!

      ★★ And many more games ★★
      We will constantly adding new game so that you can keep having fun with us without spending much time search for your favorite games!

      Time and patient is the key for you to complete all levels.

      Please feel free to leave your review or feedback to us @ bigcheeseapp@gmail.com! We'd love to hear from you!

      Download now from Google Play or scan the QR code below

      Download now from App Store: Coming Soon...
    • By Brizzler
      Hey Everyone, 
      I'm new here and I'm looking to get some feedback on my new game.  It's kind of addictive, so I'm thinking about adding some network based features. 
      If you're up for it, please let me know what you think
      Here is the link: Boof Master For UWP
      Here's a quick video: 
    • By Val Valentino
      I've developed a browser game that I do not intend to sell and I'm looking for an investor to help me with advertising and upgrading.
      Languages: PHP7, HTML, JS, Jquery
      Database: MySQL
      FrameWork: Laravel
      Anyone who wants more information, write on PM
    • By Master Grey
      Project Title:

      Arcturon is a 2d space singelplayer sandbox game where the player must "fight" or "flight" in a dying universe plagued by wars,universal catastrophes and so forth.
      The game is set in dimensions/realms where there are currently 6 realms/universes to go to "More might be planned"..1.being the main universe that is infinite in size but this is a statement that is shrouded as it is actively getting destroyed. 2.Xeon: The "Energy Void" as they call it is a realm that is a mystery this realm is full of space-time rifts that can spawn any sort of creature randomly and gravity is majorly different compared. 3.Crimaxtion:This realm is called worst than hell itself is a universe/realm so hostile this is where the true survival test will be given.There is more to this but thats just a quick rundown.

      For me this is a hobby project i have no true planning or motive for revenue.I would want to see where this goes first if this becomes some sort of big thing payment would be discussed if required.Im posting this as i believe that if im the one doing the programming and someone else can do the art at least for the majority it could get a lot of load off my back and the game can finally make major strides again in progression and feel.I have prototypes and some current snapshots should they need to be analyzed.

      Talent Required:
      2D Artist (How Many I Can Take)
      That have the ability to draw characters,npcs and hostile foes.
      The ability to animate if possible.Bonus.
      The ability to draw environments like parallax.Bonus.
      More details will be laid out to whoever accepts all this.

      If anymore information is required please Contact,PM or Reply.
      Also the formatting seems to be acting odd so sorry for these black lines of text?

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!