"End of the Line" development has been at its fastest since the beginning of development, trying to reach its mid-late December Alpha release! Some amazing work has gone into the planning of such a complex story universe with many characters, groups, and locations all coming together to form one story. Expect the hints of the large mysteries involved in the series to start coming out around Halloween! Gameplay-wise, the game has received some major fixes and work on the code since the beginning of the month. Most of the voice actors planned have recorded their necessary lines so we're waiting on some last minute stragglers to finish up! It's very exciting to see all the effort that people are putting in for this game. A new story route is being finalized which will change the end drastically and allow for more choices to affect gameplay. The interactivity between the enemy and environment is being implemented as I type! It has been an amazing week for development and I can't wait to update all of you guys!
Want to play an epic turned based strategy inspired by games like Heroes of might and magic or Age of Wonders? Enter a fantasy world of Heroes of Flatlandia, where you lead your kingdom of noble elves or dreadful undeads as one of several powerful heroes. Raise mighty armies and crash your enemies in detailed tactical battles. Use variety of spells and abilities to gain advantage, explore the world, and conquer your enemies. The game contains plenty of maps and allow you to play either against computer AI or against your friends in hot-seat multiplayer.
• Fantasy turned based strategy
• Detailed tactical battles
• Two distinct races of elves and undeads
• 14 different units and 4 playable heroes
• Cunning AI to outsmart
• Hot-seat multiplayer
• Tens of spells and special abilities
• Stunning fairy tale graphics
• No microtransactions
demo version - https://play.google.com/store/apps/details?id=com.HighlandStudio.HeroesOfFlatlandia
full version - https://play.google.com/store/apps/details?id=com.HighlandStudio.HeroesOfFlatlandia1
App Store(only full version)
I was tying to figure out what to do with my procedural planets and for an initial step and I wanted to fly a spacecraft in and establish a low orbit around my world starting from some distant point and initial velocity. I know how to set up the gravity and I think I can pretty much do manual controls that will simulate Newtonian physics. However what I'm looking for is some software or algorithms that let me establish the orbit by controlling thrust in the right direction at the appropriate points in a trip towards the planet.
So I guess the software would accept something like starting position, starting velocity, desired orbit height (I'm assuming circular for now) , and desired orbit plane. From there it would give me firing points, duration and trust vectors needed to for the orbit. To make things simpler I'm assuming infinite fuel. I figure NASA must do stuff like this all the time but I haven't been able to find something solid on how it's done. Perhaps it's too complex, I'm not really sure, but I thought I throw the question out there anyway.