Hello everyone, a lot of thing happen for the last week. Finally we are able to finish our MVP so we can test it internally. From the MVP we learn many thing from bugs, the mechanics that hard to implement, etc. The most valuable lesson from the MVP is sometimes the game design and the implementation give different result. Our game designer design the game that we think it's the best, but when our programmer implement and we test it in the MVP, it seems not good at all and bored. So we change the mechanics again specially for the hook controller, that's the main problem now. We need to find a good mechanics for the hook.
Luckily, we already plan other mechanics for the hook some weeks ago before we start the development process. We also plan or I guess we did not know what to pick so we make some choice that can we use in the development. For example, when we deciding the game theme we make a bunch of theme and pick the one that we think is the best. It also happened when choosing 3D or 2D for our games, and we agree to pick 2D. From this experience I can conclude that have some choice in the development can be good but to many choice will start making everyone confuse.
Our artist Elbert and Amruzi is already finished the concept art for the environment and the character. So now we can move to drawing and animating the environment and character. The graphics looks good and better than the basic shape we use in the MVP now. Hope it will fit in the game.
You can take a look at our MVP below, feel free to give us any feedback
Have a nice day