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Let's Moving Forward

Hamdani

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Hello everyone, a lot of thing happen for the last week. Finally we are able to finish our MVP so we can test it internally. From the MVP we learn many thing from bugs, the mechanics that hard to implement, etc. The most valuable lesson from the MVP is sometimes the game design and the implementation give different result. Our game designer design the game that we think it's the best, but when our programmer implement and we test it in the MVP, it seems not good at all and bored. So we change the mechanics again specially for the hook controller, that's the main problem now. We need to find a good mechanics for the hook.

Luckily, we already plan other mechanics for the hook some weeks ago before we start the development process. We also plan or I guess we did not know what to pick so we make some choice that can we use in the development. For example, when we deciding the game theme we make a bunch of theme and pick the one that we think is the best. It also happened when choosing 3D or 2D for our games, and we agree to pick 2D. From this experience I can conclude that have some choice in the development can be good but to many choice will start making everyone confuse.

Our artist Elbert and Amruzi is already finished the concept art for the environment and the character. So now we can move to drawing and animating the environment and character. The graphics looks good and better than the basic shape we use in the MVP now. Hope it will fit in the game.

You can take a look at our MVP below, feel free to give us any feedback :)

Have a nice day :)

ezgif-2-2517dae904c9.gif



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Kind of hard to tell what's going on. I'm wondering what the player controls and how. The hook with the mouse? Or, I suppose, with touch.

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I think I got it now, the cylinder is the player character and the sphere is like a grappling hook kinda thing, I think you're trying to swing the player character up onto the blocks.  Looks kinda fun, can't wait to see it with real graphics. ;)

I can't tell what's happening when the PC hits the wall though...

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4 hours ago, supermikhail said:

Kind of hard to tell what's going on. I'm wondering what the player controls and how. The hook with the mouse? Or, I suppose, with touch.

The hook will work when you tap screen while the character in the midair :) if the hook touch the box it will pull the capsule or the player body to the box and the player will stick to the wall if they jump to the wall. 

I forgot to tell the hook controller 😂

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1 hour ago, Septopus said:

I think I got it now, the cylinder is the player character and the sphere is like a grappling hook kinda thing, I think you're trying to swing the player character up onto the blocks.  Looks kinda fun, can't wait to see it with real graphics. ;)

I can't tell what's happening when the PC hits the wall though...

Yeah that's right :D the sphere is the hook and the obstacle can be enemies, obstacle or other. The player must move upwards using the hook.

The player will stick on the wall if they hit it, so the player have time to thing where to next :)

We are :D working on the art now.

We can't wait to share our next progress :)

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