This is the fifth entry of my development blog for my project 'Tracked Mind'.
Since last post I've been taking care of the system that controls how the Player character moves and how stamina effects movement, and of course some bugs that appeared while I implemented it . The new version of the movement system will be able to keep a better track of the Player's stamina and different movement speed depending on the Player's stance etc. I am also creating the first draft of a couple of new maps.
I'm uploading a few new screenshots of the game, one of them shows one of the new maps, let me know what you think!
Some changes this month:
- The movement system has been updated.
- New maps (first draft of them).
- Fixed a bug that would prevent reloading of the shotgun.
- Fixed a bug that caused the Player to be able to sprint even when stamina was at 0.
Thank you once again for reading!