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Unreal Fifth Entry - November 10, 2018

Mikael Henriksson

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Hello all!

This is the fifth entry of my development blog for my project 'Tracked Mind'.

Since last post I've been taking care of the system that controls how the Player character moves and how stamina effects movement, and of course some bugs that appeared while I implemented it :). The new version of the movement system will be able to keep a better track of the Player's stamina and different movement speed depending on the Player's stance etc. I am also creating the first draft of a couple of new maps.

I'm uploading a few new screenshots of the game, one of them shows one of the new maps, let me know what you think! 

 

Some changes this month:

- The movement system has been updated.

- New maps (first draft of them).


Bug fixes

- Fixed a bug that would prevent reloading of the shotgun.

- Fixed a bug that caused the Player to be able to sprint even when stamina was at 0.

 

Thank you once again for reading!

/Mikael Henriksson

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Sounds like you've been productive! Are you working on this solo, or do you have team mates?

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8 hours ago, jbadams said:

Sounds like you've been productive! Are you working on this solo, or do you have team mates?

Thanks! I've been working on this myself so far, I'm talking to a writer to help out with the story, but other than that I've been doing this as a hobby project in my spare time :) 

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