I've finally created a project page for this thing, but no video today because I just don't feel like there's been any significant changes. I've uploaded a Windows build. With Unity, of course, anything's possible, so I suppose I could also do Mac and Linux builds, but I have no way to check that they work.
Also, after several days of deliberation, I think I've managed to come up with a semi-decent name. Plus, scribbled together a cover image today.
Oh, I've redone the player controller. It works better (and feels more responsive, I think), but still is far from perfect. In fact, it's fairly easy to get into an unkillable state, or simply glitch out. The thing is though, this state is good enough for me. I'd rather spend the remaining time on some more art assets than wrack my brain over perfect movement.
Just been playing it, it runs fine under wine in linux. Is very good, I got up to level 5. Graphics are great and the intro cinematic bit works well. Even the normal mapped floors look good after the worry about that warping effect.
If I was to pick anything to improve, one is I couldn't see an indicator for how many lives, and I wasn't sure how the score worked, it seemed to go up and down.. and the other was the movement of the player could perhaps be a bit more responsive. Excellent work though!