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Well now, I can't be the only one having fun! :D

Septopus

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So, as this first day of raBid development has come to a conclusion, I find I've spent far more of it having fun playing my new mini-game than I did actually feeling like I was making one.  And HEY!  Check this out, I have a Toy Build for you to play with too...!! :D

vToy1.thumb.png.1da5392d1daa68aaac359fa4aa4083c2.png

(this is just a screen shot of it though, you'll have to find the attached .zip file)

Takes a second to get used to the controls, it's a fully physics driven movement system, so keep that in mind.  You are moving with Thrust, and there WILL be THRUSTERS!! on these super robot boards!  I didn't have time to add the THRUSTERS!! to the toy, sorry for that..  Yes, they will be awesome enough to have two exclamation points, and yes even in the middle of a sentence..  So don't worry about it.

Enjoy.

Oh yeah, and if you happen to think about it, I would love feedback on EVERYTHING... ;)

32bit Win Build in zip(Scanned with Kaspersky VirusDesk before upload), I'll probably put up an Android toy too, dunno when yet(tomorrow?).  Trying for several platforms here, but I've only got PC and Android that I can test myself, so we'll see how it goes.  I may have to borrow an Ipad from somebody. ;)

Anyhow, enough of my rambling, go on, kick the tires!!  Hope it doesn't crap out on ya.  It works on my dev. machine which has some pretty terrible "graphics hardware"..  Easier to keep things mobile-friendly that way though.

Latest Build:

https://www.gamedev.net/blogs/entry/2266237-sling-bot-boarding-day-7-toy-build-4-d/

 



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I had so much fun, I ended up running to the end of the map.... But I still jumped off! :D 

image.png.a8c10053784ded394324a0b0f4b6d29c.png

Good stuff! :) 

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Hahaha!  Awesome fun!  Forgot to warn ya, no barriers yet.  Working on fwd/back flips and getting the camera to cooperate with them today.  Hoping to get some instant replay going too.  Then the sling part.  ;)

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2 minutes ago, Septopus said:

Hahaha!  Awesome fun!  Forgot to warn ya, no barriers yet.  Working on fwd/back flips and getting the camera to cooperate with them today.  Hoping to get some instant replay going too.  Then the sling part.  ;)

Nice! Looking forward to it!

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Also, there are some WICKED half-pipes up in the mountainy areas.  

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Hey man, I've downloaded and play with it, it's nice but sometime the camera losses focus on the player,. your work reminds of Skater Bird trailers ^ _ ^ y
 

https://youtu.be/iUl6pYVZV9A

 

 

 

 

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Awesome @DexterZ101!

Hahaha!!  SkaterBirds looks pretty cool!!

Thanks for checking it out, yeah the camera still needs work.  When you say loses focus?  Are you saying it stops pointing at the player entirely, or it doesn't show you where the player is heading sometimes?  I haven't been able to make it lose focus on the player, but if you change directions abruptly, you have to travel a bit before the camera goes behind you again...Is that what you mean?  Or did you actually get it to Lose the player?

Did you try build 1 or 2?  They have entirely different camera follow logic. ;)  Build 2 is in the next blog post.

Thanks again!!

 

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Sure Bru!  I'll try your new build when I get back from werk ^_^y there's an instance that the player is not visible on the scene, or maybe it's just me too much rotating the camera : - D It's been a long time since I've touch Unity... maybe it's time for me to toy with it again on it's current form.

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Sweet, yeah, version 2 has a somewhat better camera..  It should at least always point at the player anyhow I got it stuck under the terrain once though, and you can do flips. ;)

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