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Survive, Loot, and Discover! It's Time for the Dungeon Crawler Challenge

khawk

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The Vote

55 Members cast their votes for the next GameDev challenge. Doom gave the poll a good effort, but ultimately it was the dungeon fans who won out.

challengepoll.png

Dungeon Crawler Challenge1024px-Warrek’s_Nest.jpg

Your challenge is to create a dungeon crawl game in which the protagonist(s) navigate a labyrinth environment, battling enemies, looting treasure, and exploring the environment.

While the vast majority of dungeon crawlers are set in a fantasy environment, this challenge will not impose fantasy as a requirement. Please feel free to explore ways in which the dungeon crawl style can be applied to non-fantasy environments.

Gameplay

Dungeon crawlers encompass a wide variety of sub-genres, including roguelike, RPGs, hack-and-slash, and MMOs. Obvious games of this type include Dungeons and Dragons, Gauntlet, and Diablo.

The more recently released Below also qualifies:

According to Wikipedia, the very first dungeon crawler was pedit5 (aka The Dungeon), created in 1975 by Rusty Rutherford. In this game the character wanders a single-level dungeon gathering treasure and killing monsters - the core elements of a dungeon crawler and the core requirements for this challenge.

Pedit5_gameplay.png
pedit5 (aka The Dungeon)

Challenge Requirements

The game must include:

  • Main menu and a way to return to the main menu
  • Game Design
    • Player navigating in a maze or labyrinth of a style defined by the developer
      • Minimum one protagonist character controlled by the player
      • Must maneuver the player around moving and stationary obstacles
      • Minimum one level
      • Must define the end goal for the level
    • Enemies or antagonists attempting to disrupt the player's progress and/or kill the player
      • The player can kill or ignore the enemies
      • Enemies may or may not drop items or "loot" that can be used by the protagonist to further their progress
    • Items or "loot"
      • Must include a minimum of 3 items that may be used by the player to perform various actions in the game
      • The player must be able to carry these items, but items may expire (i.e. when used)
      • An additional item representing "credit" must be included
        • Examples of "credit" include treasure, cash, points, etc.
        • No restrictions on how "credit" is obtained - up to the game design
        • To simplify the challenge, there is no requirement to allow "credits" to be used but there is a bonus for entrants who implement this
      • Players can acquire items by killing enemies or picking up items through discovery
      • No player perspective restrictions - the game may be text-based (MUD-style - but must include all the above requirements!), 2D, 3D, top-down, first-person, etc
    • Audio
      • Minimum 1 music track fitting of the chosen labyrinth environment
      • Sound effects fitting for the environment
    • Visual Arts
      • No restrictions
    • Minimum one GameDev.net reference or easter egg

    Dates

    The official Challenge period starts on December 15, 2018 and ends at midnight UTC February 16, 2019.

    Submission

    Create a new topic in the GameDev Challenge Group Forum as a submission announcement and include:

    • Required: Link to project posted for download in GameDev Projects
      • Upload your files to the project so other members can download and play
      • Please contact me if your submission is a web-based game (GameDev Projects does support them!)
    • Required: Screenshots should be included on the GameDev Project page and/or the Gallery Album for your project. Embedding screenshots in the topic announcement is encouraged.
      • Embedding YouTube or Vimeo trailers in your Project is also encouraged
    • Required: A GameDev.net Blog post-mortem associated with your GameDev Project (select Project when posting blog).
      • Share what went right, what went wrong, or something you learned
    • Optional: Source-code link is encouraged for educational purposes but not required
      • Github link, zip download in GameDev Project, or otherwise

    Challenge AwardTreasure Chest Award

    Participants who complete the Challenge Requirements and all of the Required submission elements will receive:

    • 1,000 Pixels
    • Mentions in the GameDev.net Direct weekly newsletter
    • Your own Treasure Chest Award for your GameDev.net profile representing your completion of the Dungeon Crawler Challenge

     

    BONUS:

    • Participants that include a way for players to use "credits" will earn a free month of GDNet+.
      • See challenge rule for Items: To simplify the challenge, there is no requirement to allow "credits" to be used but there is a bonus for entrants who implement this

     

     



      26 Comments


      Recommended Comments



      On 12/27/2018 at 7:04 AM, Team-on said:

      Can I finish one of my old games for this challange?

       

      Yes! @Endurion is doing the same. The only requirement is that you provide everyone with an update of where your game is today so they can see the progress to Challenge completion. See Endurion's here: 

       

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