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SlingBot Sounds.. and A Rabbit?

Septopus

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So, I've built v0.2.0..  and it's well after 3:00am my time this go-round. haha

In this build I've started to implement sounds, currently I have a wind sound for ambiance and a  fairly rough(sounds much better in the editor) board/snow sound.  For some reason it sounds like the High Pass Filter I applied in Unity isn't making its way into the WebGL build.. more troubleshooting.  But it does sound better than NO sound at all... WAY Better!!

Game Link:https://www.kongregate.com/games/WilliamOlyOlson/slingbot-boarding

Oh yeah, I have the first NPC working too. :D

It was a simple test of NPC steering, and it turned into an entirely new feature of the game!

It's called a Rabbit Hunt!  Click the Rabbit button and you have 2 minutes to beat the high-score.  All you have to do is stay close to the NPC.  haha!  ;)

Within 50m scores 1 point for each frame, outside of 50m loses 1 point.  Your direction arrow fades away if the rabbit gets further than 200m away. 

rabbithunt.thumb.png.81f433d7e0aa3178cd734cfb87b0f1cf.png

Just noticed the Courses button is still visible during the rabbit hunt... Shoot... Oh well, hopefully it doesn't let all the bugs out when it's clicked during a hunt...  Fix it tomo... later today! :D  After sleeps.

BTW, I'm really diggin on the easter-egg potential of this new Rabbit Hunt feature.  (no there aren't any yet, but the potential is just ridiculous)



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