Jump to content
  • Advertisement

Corepox Explained: the Engine

Sign in to follow this  
Tom Larkworthy

657 views

In today’s devlog we will be talking about the engine: a vital component to any moving spacecraft. The engine gives a propulsive force proportional to the numeric value of its’ input. If the input is lower or equal to zero, then it is counted as zero and the spaceship remains idle.

Here, you can see a brief demonstration on how the input of each engine affects the speed of each spaceship. As you can see, the bigger the input is, the faster the engine is.

 

Read the full article at corepox.net

 

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!